Collecting all the positive aspects of the game

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I would pay to see it... so would others! Nothing more needs to be said!

And that's the difference between you and I.

I won't pay for content that should have existed from the beginning to offer the diverse gameplay choice I was promised when I pulled out my wallet.

But the fact that you would, is EXACTLY WHY these companies continue to pull this kind of shit. Because they know it'll be excused away like they never deceived anyone about what the game truly is.

In the end, this video is spot on. And why CDPR needs to make it right. For FREE.
 
And that's the difference between you and I.

I won't pay for content that should have existed from the beginning to offer the diverse gameplay choice I was promised when I pulled out my wallet.

But the fact that you would, is EXACTLY WHY these companies continue to pull this kind of shit. Because they know it'll be excused away like they never deceived anyone about what the game truly is.

In the end, this video is spot on. And why CDPR needs to make it right. For FREE.

Valid point! My argument is, that i would pay for good story DLC not that i demand free stuff... that the game is not what it was advertised to be is well established and not the point of this thread! The point is discussing the positive aspects of it... and the possibility's for growth are among them!
 
And that's the difference between you and I.

I won't pay for content that should have existed from the beginning to offer the diverse gameplay choice I was promised when I pulled out my wallet.

But the fact that you would, is EXACTLY WHY these companies continue to pull this kind of shit. Because they know it'll be excused away like they never deceived anyone about what the game truly is.

In the end, this video is spot on. And why CDPR needs to make it right. For FREE.

I dunno if you misunderstood or I am the one misunderstanding.

Imho both of you are correct. The content insameprimate was suggesting (which he might want to pay for) indicated content which was supposedly NOT originally planned or anything. so not cut. and this would be something, if done right and with lot of story behind it, he would pay for.

For getting the content that might be missing at this point (or cut content how you could say) I guess no one would be against it if it comes free, IF it comes.
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Valid point! My argument is, that i would pay for good story DLC not that i demand free stuff... that the game is not what it was advertised to be is well established and not the point of this thread! The point is discussing the positive aspects of it... and the possibility's for growth are among them!
Exactly this. As much as I can also agree on valid criticism, this thread is not for that!
Let's please honor this :)
 
Well then... would you be so kind and tell us what aspects of the game you find positive (as this is the whole point of this thread). I a agree with you to some extend but still... please help us to focus on the positives!

You made the classic mistake of forum writing. One of the basic rules is, "If you ask people to stick to a topic or stay positive, they will IMMEDIATELY do the opposite."
 
You made the classic mistake of forum writing. One of the basic rules is, "If you ask people to stick to a topic or stay positive, they will IMMEDIATELY do the opposite."

even if its meant as a joke:
It's not that immediate and if those positive folks try helping for it to stay on track it will be a little oasis for positivity xD
(a bit overdramatic but I hope it gets across ;))
 
THE POSITIVE ASPECTS OF THE GAME

So far, I love the world design. I do wish we could open more doors, but hey, you will NEVER see a more Cyberpunk themed world in your lifetime. It's beautiful.
Most of all I love the random scenes you can happen upon with a little data shard that leaves context clues that tell the story of what happened in the area. Whether it's piecing together why a Cyberpsycho finally snapped or happening upon a back alley slaughter, those little data shards are sometimes fun to skim through.
 
Valid point! My argument is, that i would pay for good story DLC not that i demand free stuff... that the game is not what it was advertised to be is well established and not the point of this thread! The point is discussing the positive aspects of it... and the possibility's for growth are among them!

And that's great.

But you really can't point out just the likeable stuff, without acknowledging that those things don't make up for the aspects of the game that are completely non-existent, like it's all good if they sell you a better story after already selling you a shitty one.

I could literally sit here and type out a full-page list of things I liked in the game. ANYONE could. But if you simply ignore the fact that ALL of it is IRRELEVANT to how they eluded to it all coming together into one cohesive and awesome game without actually following through, that's EXACTLY what you're signaling to them:

They can sell you a perfume spritzed pile of crap, so long as they sell you a crap scrubber later. And if you don't want to buy the crap scrubber, oh well. Your loss. Too bad.
 
And that's great.

But you really can't point out just the likeable stuff, without acknowledging that those things don't make up for the aspects of the game that are completely non-existent, like it's all good if they sell you a better story after already selling you a shitty one.

I could literally sit here and type out a full-page list of things I liked in the game. ANYONE could. But if you simply ignore the fact that ALL of it is IRRELEVANT to how they eluded to it all coming together into one cohesive and awesome game without actually following through, that's EXACTLY what you're signaling to them:

They can sell you a perfume spritzed pile of crap, so long as they sell you a crap scrubber later. And if you don't want to buy the crap scrubber, oh well. Your loss. Too bad.

I don't think you really get the point of the thread, do you?

In my opinion nobody in this thread really disagrees or dismisses any of your arguments about "bad" stuff thats in the game.
But low and behold we got trillions of those thread covering these aspects.

And this is the other side, content which is liked and positive about the game. Why can't you get that?

btw.
Have I said, that I really look forward to possible braindance stuff (also from modders)?
or getting glimpses of what technology is capable of (not only the bad things, but the positive things, therapy, playthigns etc)
 
Overall, I feel like the good writing forgives much.

Night City is a SHITHOLE.

It may not be the best gameplay in the world but the game world constantly reinforces the setting and characters. All of the side quests ranging from the shards found at assaults to the intricate sidequests reinforce this. The people are at best shallow and materialistic and at worst you're actually cyberpsycho Satanist snuff film makers. Everything from the piles of trash in the streets to the massive homelsss population reinforces what a terrible place it is to live and why V would do anything to get out of the streets.

Doubly so if they used to be rich.

[...]
 
I love:

Panam, Judy, Evelyn, Jackie, Johnny [even though he's written as an asshole], Rogue, Goro, and Dex.

It's actually my biggest complaint about the game that we don't spend MORE time with these characters. Very few games outside of Bioware have an ENTIRE CAST I'm interested in.
 
I love:

Panam, Judy, Evelyn, Jackie, Johnny [even though he's written as an asshole], Rogue, Goro, and Dex.

It's actually my biggest complaint about the game that we don't spend MORE time with these characters. Very few games outside of Bioware have an ENTIRE CAST I'm interested in.

Completely with you there :)
I'd add River, too. liked him and his questline
 
Despite all it's issues, where do I begin...

Note that I will only mention positives of each aspect.

Long post ahead

Graphics:

Obviously, we all know the game is gorgeous. Despite pop-in graphical oddities here and there. The lighting, shadows, explosions, general particles effects, textures and models are absolutely delightful to look at. That's on all ultra with no RT on. It looks even better with RT but my 1080ti can't do it.

Design:

The game shines in this aspect and I mean it really shines. The city itself is absolutely gorgeous. The verticality of it is astounding. The overall design of the city is incredible. The pedestrians pathways. The sinuous back alleys. The different personalities of each areas. It all creates this very believable city. Whether it's the industrial, design of Watson, the Asian feel of Japantown, the ghetto look and feel of Pacifica or the corpo look of downtown. I don't need the map to tell me where I am.

Guns, the guns design is amazing in my opinion. You have some very standard stuff, sure, but there are some very impressive designs in there and they're all incredibly detailed. I love how everytime you get a new type pf weapon for the first time you get a specific animation when you first take it out. Some of these weapons are incredible in looks and details. The first time I took out a Carnage shotgun it immediately gave this feeling of the imposing, destructive weapon.

Cars! Some incredible vehicles too. One look at the Javelina and I couldn't help but fall in love with that car. The details on it are amazing. Even the Rayfield Guenivere, which I hate, is a great piece of Cyberpunk design. I could go on for almost every car in there. They almost all look incredible and feel right at home in this city.

I also feel like there is a good balance of alternative ways of going about a mission. Doors, underground paths, roofs, tiny openings. You name it, if you look hard enough there is an alternate way into almost any place.

Mechanics:

The gunplay in my opinion is impressive. Not because it beats other games in that department but because it can stand shoulder to shoulder with some of the greatest out there. Guns are very satisfying to use and have this very precise balance of "oomph" behind every shot without feeling over the top. This is a very delicate balance to achieve. Something that studios with many FPS under their belts still sometimes struggle with. This is their first attempt and it is very good.

Netrunning is and incredible (only positive sides). You can get through so much without ever pulling out your gun or killing someone.

Melee isn't anything to write home about but it works fairly well and that's something I wish we got more of in first person games.

Same for stealth. Nothing crazy but works well enough.

Story/writing

I can't say I hate the story. The writing varies but it never gets below good. Not once have I thought that one part was poorly or hastily written.

The writing in side missions is very often where games like these drop the ball. Not here though. The same level of writing applies throughout every side mission. Granted there are a few I haven't done yet.

The way some of the side quests are woven into the dialogue of the main story after you've accomplished said mission is also very organic.

Sound:

Voice acting brings it all together. Cherami Leigh specifically did an extraordinary job bringing female V to life. She ranges from though badass to vulnerable and desperate and it's all done in an incredibly believable way. She was perfect for the role.

Guns, again! The guns sound great. From the power pistols and revolvers to sniper rifles. The sound effects are perfectly adapted.

Cars! Again! First time I got into a caliburn... Awww yeah. Then you shut it off and again, aaaww yeah. The kusunagi bike? Aaww yeeaaah. Most of the cars have perfectly chosen sounds for both their looks and performance. Everytime I switch from third person to first person or vice versa, I can't help but appreciate the fact they thought about the engine sound getting muffled in first person.

Overall the sound in CP is great.

I think that covers everything I wanted to touch on. Note that, again, I only spoke of the positive things. Within some of these there are flaws but I didn't want to mention them here, we got plenty of threads on those.

PS excuse the potentially bad grammar. I'm on a train and writing this from my cell. Not ideal for a long ass post
 
How?

Even if you took Dex completely out of the picture, you STILL end up with Johnny in your head by virtue of completing the prologue's mission: acquiring the chip. Johnny is STILL indelibly baked in, and the ONLY way to avoid that, is to completely rewrite ALL of the base game content to remove him from the game entirely, OR at the very least, lessen his influence and pervasiveness in the story going forward. Not to mention that if they were to remove the whole plugging in the chip bit, they would then have to write Jackie back into this new, alternative direction of the game.

And that would be a GARGANTUAN feat of development mastery.

In an entirely new game? Easily. But in a free DLC? Nope. Not a snowball's chance in hell.
johnny only really gets baked in when Dex shoots you in the head, just saying.

On topic:

despite my issues with the main questline the story telling on display is exceptional.
mood, BIG MOOD.
environment art is incredible. night city is a work of art and the team deserves every credit.
Some of the side missions where you can actually just be a merc without baggage are the high point of the game to me, the whole perelez(sp?) quest line was great, the mood and atmosphere was great, I loved being a PI in a serial noire, it felt like what the game was made for.
 
I do like the types of missions they came up with. Even the smallest of side missions. Like Bendon, the talking gun, the monks. The characters that got fleshed out. I like them very much. And even the suicide ending as a option. Was a welcoming surprise. Even if that sounds weird. They did make a lot of good things in the game. I would never say the game is 100% crap. That would be dumb.
 
Yep, I get a crash to desktop about 10 times a play session. It is strange because they happen sometimes one after another and other times I can go for a long time with out getting one. And often the place in the game it will crash will run just fine after I start the game again. Only seen a very few glitches such as floating items (cars, food etcetera). All the scenes where I crash EVERY TIME (such as the mirror crash) is easy to work around by setting the FR to 10 for the scene.

However, DDDAAAaaaammmmm am I having fun playing this. Which is something I could not have said over the last two years. I stop playing all PC games after my favorite game company utterly disappointed me and I was wondering if I was wasting my time on such things when I could be learning 3d printing instead. I purchased many games on steam but could not get obsessed in playing them, or making mods as I had for the last 20 years. Just stop the games after maybe an hour and never touched it again.

One exception was G-string (an unfortunately badly named half life spin off game). But even that I stop playing before finishing it.

Now this game, wooo hoo, I am obsessed in playing. I am really not what I would call a "gamer" I am more of a virtual reality addict. And Open world games fill that need really well. Although any immersive game also strikes my fancy such as the World War versions of Call of Duty.

So one of the first on my list id the platform jumping. Holy hob goblin on a a stick I HATE platform jumping in most games. But in this one it is so freaking intuitive. Most games simply climbing up a fence, balancing on the top and leaping over top grab a drain pipe requires your fingers to do the tango with a series of keys. If I were doing trapeze performance in a game I could buy the difficulty. But I am almost 60 now and in RL I could do the fence climb and waterpipe grab with no problem. So why the heck do they make it so dam hard in most games? Anyway I find it such a joy now to TEST ledges and water pipes to sneak into buildings in Cyberpunk 2077.

Thank you CD RED DEV for making this part of the game so much fun!

Other examples would be the first person melee combat. Again it has issues but I love how the NPC actually do side to side foot work. It makes sword on sword combat feel more realist (I was a full contact medieval martial artist from age 16). You almost never saw good attention to footwork in games until recently.

Then there is the face to face animations. Again not the best it could have been but man did I really feel it when a certain character died in my arms. I have to go back and play that scene again because I could swear they did some trick like slowly darken their eyes or something. Because I could actually feel when life slipped from them.
 
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