Maybe you are talking past each other?I'm not saying that the loot system is perfect, that it couldn't be improved. Besides, I doubt that the "perfect system" will ever exist because there will always be something that will not please someone.
But the "good" point in Cyberpunk is that it is possible to ignore it altogether if you want to without any issues nor game limitations (except the loot icons in the HUD). Anyway, the best weapons/equipment in the game are aquired other than in the random loot itself (quest reward or on bosses in some area). And shops are there for those who don't want spend time to loot/dismantle stuff.
My point is that it make no sense to me to say the game would be better without a loot system. Each player have is own preferences and definitions on what is "better". So the "best/safe" way is to make a system that is possible to ignore for those who want.
In the same way as:
- The game would be better without the character creator. V have character presets, so you can ignore it if you want.
- The game would be better without an open world. I've just finished Greedfall, and I'm sorry, but navigate between small maps with fast travel, it's not really for me. I don't have the "sensation" of liberty that I have in an open world (where I can go wherever I want).
If someone is not interested by loots and find it boring, but nevertheless because there are icons and that he can pick it up, he do it. And he complain after 'cause managing his inventory is annoying... I don't know what to say, it's a lost cause
What @lefouduroi.pr wrote earlier here. It's about in-game economy and transparency of that economy for player and like my example with my Corpo V who wasn't that crafting build I post earlier about. It's not that player can't skip certain things, it's about that player has no sure way of knowing they can but after completing the game / challenge in game.
Overall your view about possibilities in game and that there won't be a single thing that will work for everybody is what I have been saying too. @SigilFey brings up important factors regarding story aspects and examples from history of games and presents more than himself too.
There are outlying cases, like your example of silenced assault rifle and headshots and how that can't possibly be achieved without crafting. Mine is LMG that I took 20+ minutes to upgrade running to shops for components after running out, giving up with upgrading that and just buying legendary one when it happened in weapon dealer inventory, only to notice during (Don't Fear) the Reaper that I didn't actually needed it.
I think it's quite low percentage of people who get into game like we do and write about it. But it enables us, like lefouduroi.pr wrote, reveal things regarding how its economy work. You have your eyes on other things than economy, you understand what game is about and like that. It's more a matter of what kind of experience it's for audience in general.
People tend to be goal oriented, complete the story (which many did, it's outstanding) that's part of our nature. But with something like CP 2077 there are things you miss if you run to loot to loot and perform like that. It's things that I have wrote before, cruising in City Center and looking at that world, world past identity politics, yet it's a hellhole. We need to think society as whole and via this we can, we being factory worker, nurse, office worker who knows that his white collar job has been made blue collar for all practical purposes, even though he can still wear a white shirt, there's window of opportunity. Does inflation care about identity politics? Does global environmental issues? and as there is more to life, it's important to be able to share this. I can use this. Funny how Outer Worlds also covers this, though their method is different.
It's not about how people should play the game, it's about window of opportunity for everyone and current system may actually mislead people to find a guide. I need Tech and loot and they run after that and miss what that there's more to this game.
I don't think angle here is at all that you are playing the game wrong but that other ways to play to game can get buried and that we are just wired differently. We have talked about Cyber Ninja builds and that and the thing there is, that this sort of things can enable sort of realization of dream without taking casual so deep into meta gaming aspects, that they miss the story.