DRK3;n10589952 said:
Sabrina's Specter and Olgierd are definitely good, as the Aguara + Seltkirk combo. But do NOT bother with Lubberkin and Botchling, worst waste of 2 silver slots possible.
And Iris might be good too, although a bit risky. I used her, as it made sense to have a deck with Olgie and Iris reunited...
Sure Olgierd and Iris are good cards, but as i said, there are way too many good Silvers, and you will either get Olgierd or Iris without its related tempo "penalty" from Adda 90% of the time. I know it's not something you can rely on, but, at least on my decklist i couldn't really afford that kind of plays.
TheShift;n10594802 said:
Thanks for the info!
So no machines? Hmm ok
I'm definitely taking all this into consideration while I build up the deck over the next week or so.
TheWalkingHawking sure I'd like to see what build you ran last season.. you can pm it if you don't want to post it
8)
Nah, i don't like to post my decks usually, but most of the people won't be able to make this one work(sorry if it sounds arrogant, that's what i think) and i will be trying out something new this season anyway. So there it goes:
Gold:
-Aguara
-Seltkirk
-Yennefer
-Keira Metz
Seltkirk is your finished, buffed by Aguara, so they will be your last 2 cards, assuming you draw them(if you manage your cards properly, you will have 1 or 2 cards left, unless you didn't get out your Dun Banners or were really unlucky with starting hand/draws) every game. Keep in mind Keira's Arachas Venom is not a Spell, so it won't proc Revenants.
If you don't have an actual number advantage, you can go for damage with Yennefer, the damage version of the unicorn is cursed, so it will serve as a body for your Cursed Knights and you can prevent most of its damage with all the armor provided by Revenants, Stennis and Cursed Knights.
You can also use the new Yennefer instead of Keira, but Keira is more versatile and so is better in my opinion.
Other golds you could use are Vandergrift, Muzzle, Villentretenmerth and Kiyan(can also add Trial of the Grasses for a different finisher, but it's a bit unreliable and Trial is absolute garbage if you don't get Kiyan).
Korathi Heatwave is always an option.
Silver:
-Thaler
-Alzur's Double Cross
-Sabrina's Specter
-Prince Stennis
-The Last Wish
-Zoria Runestone
Thaler, Alzur's and Sabrina are a must, they're key to get your Dun Banners out, if you're playing at high ranks, just don't make it too obvious, because managing your Dun Banners is the most important thing to make the deck work.
I tested a lot of silvers, the ones i found out to be also usable on this deck were Decoy, Summoning Circle, Dethmold and Sile(Stregobor was also usable but would require core changes).
Sile is by far the strongest card, i've made 60+ points plays with her, but you really can't afford to play her until last round, because even if your Dun Banners are out already, you will draw any spells left on your deck most of the time, turning any remaining Tormented Mages into dead cards. She is amazing combined with The Last Wish on the last turn, but you could be out of spells then... she is just too risky, but oh lord, you can imagine the satisfaction i got when i did a Sile into Summoning Circle into Decoy into Zoria into Sile into Althur's Thunder with 2 Revenants out... xD
I think it's worth mentioning you don't really need any weather clear, Fogs are garbage vs Revenants(and that's where everybody tends to put them, for some reason), you can revert most of the damage with Cursed Knights and you can also use their armor to delay any weather damage. Frost can hurt a bit, the only weather card that can get you into troubles by itself would be a well timed Korathi Heatwave.
Bronze:
3x Tormented Mage
3x Kaedweni Revenant
3x Dun Banner
2x Cursed Knight
2x Alzur's Thunder
2x Bloody Flail
Going 3 and 1 on the spells makes it way easier to manage Mulligans, but i simply don't want to have less than 2 of neither of them. Thunderbolt is also a viable option, but they can be pretty weak if you need to play them at the beginning of a round, which happens often if you draw it in round 3. You can experiment with Reaver Scouts too, they're useful, but tend to be dead cards latter in the game too.
All that said, i wouldn't change any bronzes(apart from spells) or golds unless you're trying out something different, this turned out to be significantly better than any other combination i tried, and that was around 1000 games testing.