Cybercop 2077: Police related side content - thoughts and discussions

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Are you interested in such police related content?


  • Total voters
    218
"Cop ability ideas"In the case of cop, perhaps you could have abilities that let you pacify enemies? Maybe you'd be rolling against their "Cool" to determine whether or not they're willing to give up and "come quietly" (maybe let you cuff them, or they cuff themselves and hide nearby). The higher your cool, or the higher whatever this "pacify" ability, the more people can be affected by your warnings in an area. You could also get a few unique dialogue abilities to flex your cop muscles.
Perhaps you could also non-violently "commandeer" somebody's vehicle. "Police business, I need your vehicle" (Cool check in the background). NPC: "Hell no, get out of my face." or "SUPER hell no, now I'm going to attack you." or "Fine, but make it quick." (the car, if it has support for it, could auto-drive back to its owner when you are finished).
This is really cool, I hope it makes it into DLC. Also
*Walk into bakery*
*Flex cool cop muscles*
*Make muscles in chest move independently*
*Squeeze glute muscles and accidentally rip pants*
*Police leans slowly over the counter*
"fre donuts pls"
"No sir"
*taze the entire bakery*

I want to know what happens when V requires a swat team of fully armed back up? Will V at some point raid a building with the back up of an entire swat team? Maybe even possibly get raided by that very swat team depending on the choices V made? :eek:
 
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By the way, it would be nice / cool if (major, cough) Youtubers and the like would possibly consider picking up on this idea and covering it, if not as dedicated video that covers what is known about the NCPD lore, the units and this idea, then perhaps briefly woven into a CP2077 video. Alternatively, if you like this topic, share it elsewhere or point to it here.

Making this idea known to more people beyond basically this forum thread by and large helps in assessing interest, and until CDPR walks into this thread and clarifies for better or worse, I or we should assume there is in essence room for compromise for cop related side content.

Obviously, the protagonist V is relatively set just like the main narrative. It's not about demanding or expecting V to be able to become a classic full time cop, but for vanilla or a later DLC, there is room for compromise, side quests, perks, gear, "sub-factions" to stick with and perhaps even "help" if you remain in good ties with NCPD or associated factions.

I still think there's a "good (sub) market" for this type of content and there are several angles or approaches where you can organically weave this into the existing character or narrative without it being too hindering, I believe. And if nothing else helps, and assuming we get good modding: (Future) Modders, keep tabs on this.
 
I like this project offered in the thread, and I can see its potentials. But in my opinion, such project would be even more appealing if it's implemented in a multiplayer release, similar to APB Reloaded. Organized criminals v. organized enforcers fighting over the control of territories. Although I liked the ideas behind APB, the overall gaming experience was not interesting to me as the execution of these ideas could've been far better. But your project reminded me of APB, and something like that in the hands of cdprojekt will definitely be a lot more interesting than APB. I know there is a thread for Cyberpunk 2077's multiplayer ideas, but since I saw this idea in this thread, I had to make the post here. Hope it's helpful.
 
The problem I saw or see with APB (I played it somewhat briefly too eons ago) is that it turned into a "cat and mouse" or "cops vs robbers" kind of team deathmatch thing that would likely not do the immersive world of Night City, or the genre we look for in CP2077, justice, and it would have to be anything but arcade-y in pace or gameplay.

Multiplayer in such immersive worlds should always be or feel more sandbox like. So basically while it could incorporate and cover "cops" and "robbers" (or criminals), it shouldn't solely focus around the two or it can get stale or simplified quickly.

I think many Armed Assault RPG communities did it mostly well, where you had cops, civilians, terrorists or criminals. Yes, it was eventually also focused around cops fighting bad guys, but you had many roles in between and could do more than just the two: you had traders operating a business, you had X ways of making money from taxi driving other players around the maps to being a truck driver delivering goods, doing security jobs, manual labor, etc.

I'm not literally asking for a extensive second life-like world sim, but something going into that direction would be neat in the CP world.
 
I'll just throw out there that any police based mode dependent on multiplayer is a terribly bad idea as it would automatically have an expiration date looming over it as eventually, most players would leave it for something newer and shinier which would leave those who do remain waiting endlessly for people to fill up the game. IMO If it gets done, it needs to be single-player focused.
 
I'll just throw out there that any police based mode dependent on multiplayer is a terribly bad idea as it would automatically have an expiration date looming over it as eventually, most players would leave it for something newer and shinier which would leave those who do remain waiting endlessly for people to fill up the game. IMO If it gets done, it needs to be single-player focused.
Smart post right here.:smart:
 
On the occasions I've played the Cyberpunk PnP (or genre adjacent games) I was never tempted to play police or law enforcement of any ilk. I do get that some people might want to play that angle, however, so you can draw from that what you will in terms of what my response was.
 
In MP (3D, played out) it's quite a challenging position depending on how "wild" things are. I personally imagine it to be quite interesting in a Cyberpunk setting, content or challenge-wise and also immersion-wise: You'll never run out of things to do, you can't "finish" your job in one lifetime, or not alone.

Would've been funny if there was a cop background, next to corpo.
 
Cop background is slightly different to playing as a Cop. I get the reasoning behind a cop background but question the playing a cop, though part of that could stem from having encountered people in PnP games playing goody two shoes.
Eg: Paladins in 2nd or 3rd ed. DnD.
 
@scraverX
Obviously some backgrounds are more of a caste or lifestyle / active background (Nomad, Street kid) while the other (Corpo) is more like an ex job in the context of the main character since my info is you were a (low to mid tiered) Corpo.

A fictional or theoretical cop background would thus likely refer to you being a former one so you would be right that a cop background wouldn't be the same as playing one, if I understand you right.

I still think it would be something to get us even closer to police related side content. Be able to intimidate people the right way or push the right buttons, be able to establish contacts into NCPD (whether you know people there, dunno since V is new in NC you likely weren't a cop in NC in a theoretical cop background) or also have ties to some sort of private detectives. Possibly be able to get into Max-Tac as some kind of "reservist" and more. Basically unlock more side content with NCPD and some corporate or private security.

I mean a cop background by release or at all seems unlikely now, apparently not enough time left or not viable to get in given not even a dozen months remain to release and that retroactively adding one to the main game might possibly be a lot of work...

... but it would be cool to have or in other words to me it's viable enough next to corpo, nomad, street kid. I can think of other backgrounds that would be less viable.

Curious to see the new footage. As reminder, the thread will be updated with ideas and assumed ways to implement after more footage (and possibly related info) is released.

So after Gamescom unless i just happen to do it before.
 
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@scraverX
Obviously some backgrounds are more of a caste or lifestyle / active background (Nomad, Street kid) while the other (Corpo) is more like an ex job in the context of the main character since my info is you were a (low to mid tiered) Corpo.

A fictional or theoretical cop background would thus likely refer to you being a former one so you would be right that a cop background wouldn't be the same as playing one, if I understand you right.

I still think it would be something to get us even closer to police related side content. Be able to intimidate people the right way or push the right buttons, be able to establish contacts into NCPD (whether you know people there, dunno since V is new in NC you likely weren't a cop in NC in a theoretical cop background) or also have ties to some sort of private detectives. Possibly be able to get into Max-Tac as some kind of "reservist" and more. Basically unlock more side content with NCPD and some corporate or private security.

I mean a cop background by release or at all seems unlikely now, apparently not enough time left or not viable to get in given not even a dozen months remain to release and that retroactively adding one to the main game might possibly be a lot of work...

... but it would be cool to have or in other words to me it's viable enough next to corpo, nomad, street kid. I can think of other backgrounds that would be less viable.

Curious to see the new footage. As reminder, the thread will be updated with ideas and assumed ways to implement after more footage (and possibly related info) is released.

So after Gamescom unless i just happen to do it before.
Maybe they can add the Cop life path after the game releases, much like Vampire the Masquerade Bloodlines 2 is adding more clans after release.
 
You need a short version? In a nutshell, the original post will be overhauled and in the long run, this thread will not just cover the main idea to encourage any cop or law enforcement related gameplay from the cop or corpo side, but include a rough knowledge compendium or reference page on law enforcement in Night City.



Greetings, citizens!

With Gamescom almost over and the 15-minute demo (that will likely thematically also cover Pacifica and the particular mission there with the gangs) on the horizon, it's time to overhaul this thread with better ideas on how to make this a potential (and realistic) reality, depending on what we later get in the game, via DLC or possible modding tools. Sure, DLCs and modding might even be further way but another idea of this thread is to create interest or encourage interest into this early on. It's better to organize early, than too late, to describe it in a nutshell.

Now, the recent reveals didn't specifically cover any directly related content, but we got thematically closer to "Netwatch" (cops of the net, of sorts) and heard that law enforcement of Night City won't be pushovers - if you create a huge mess and continue to fight and stand your ground, well, it will just be a question of time before they pick you apart.


What is planned for the thread in the near future specifically? Two things:

  1. The main idea to encourage or allow cop or law enforcement related aspects the player can take part in actively will be restructured, including potential options on how to realize this, minding both what the game and potential future DLCs offer us, and what modding might be able to do in that regard. This will be a long-term evaluation of course, but in essence the original post will likely be restructured and changed a bit, starting soon with mini-updates
  2. A knowledge compendium or additionally having links that show what kind of law enforcement organizations play a role in Night City, and how they are loosely structured

So it just won't be a place to encourage such gameplay or ideas for future content whether from the official or community side, it will also contain information about public and private law enforcement (or vigilantes) in Night City based primarily on the CP77 lore and game content at that time.

So even if the main idea becomes infeasible in the long run, you get to have a nice simple or even detailed knowledge compendium or reference page with further links, giving you an idea on how this all works in Night City in 2077. I'd say that is always helpful.

ETA? Soon. Might have to work on some graphics, too.
 
I like this project offered in the thread, and I can see its potentials. But in my opinion, such project would be even more appealing if it's implemented in a multiplayer release, similar to APB Reloaded. Organized criminals v. organized enforcers fighting over the control of territories. Although I liked the ideas behind APB, the overall gaming experience was not interesting to me as the execution of these ideas could've been far better. But your project reminded me of APB, and something like that in the hands of cdprojekt will definitely be a lot more interesting than APB. I know there is a thread for Cyberpunk 2077's multiplayer ideas, but since I saw this idea in this thread, I had to make the post here. Hope it's helpful.

Cops vs Bad Guys is so overused concept. Why not to do something with the Corps instead or even Gangs. I dont know any game series with Corporations to be honest, that sounds to be more interesting path to walk.

Hunt down Cyberpsychos sounds like a fun thing to do as a Cop though.
 
Cops vs Bad Guys is so overused concept. Why not to do something with the Corps instead or even Gangs. I dont know any game series with Corporations to be honest, that sounds to be more interesting path to walk.

Hunt down Cyberpsychos sounds like a fun thing to do as a Cop though.
Honestly, the gang thing is way more overdone than a cop themed game. An open-world game where the player could be the police would actually be something new and unless you count Sleeping Dogs, hasn't been done this gen. Then again in that game, you were doing gang-like stuff over half the time.
 
The Psycho Squad seems intriguing. Maybe you can add the Trauma Team as well, they do somewhat similar tasks.

I must admit I'm something of a fan of Psycho Squad, and from the question whether V can get involved with NCPD, I think Psycho Squad is the most feasible or realistic choice or approach even from the base game POV. Or most organic, since I hear Psycho Squad (or MAX-TAC) appear to be quite cyberpunky or dare-devil like opposed to the beat cops. I think you have to be just that in that line of work.

I'm currently even expecting that we get to interact with them (in non-hostile fashion, or not only) in the game later on somehow. In the older demo they appear twice indirectly, once at the crime scene holo recap, and then in the mission briefing from Dex where Royce, boss of Maelstrom, is shown being escorted (in cuffs) by what appear to be MAX-TAC members.

I may have posted it many times by now but if V could somehow get involved with MAX-TAC (radiant quests, build a rep, maybe get some equipment and be able to wear it without slack) it would be quite ... swell. That would also mean one of the "hopes or goals" of this thread would be completed, if V could basically roll deeply with MAX-TAC in some sort of seamless fashion. Of course it ideally is optional not completely forced, so those not looking for this don't have to do it.

Time will tell.
 
There was an article where they mentioned cops and taking them on. They concluded your options are 1) run 2) try your luck with them then run, Forrest, ruuuuuuun or 3) just die.

With Psycho Squad it's just option 3. I read somewhere that they want to fight them. Nah man, you will just unexist yourself if you try that, there's a reason they are called in to take down the Terminator on steroids type of perps.

Trauma Team is another happy little group who does not care if they have to enter into a raging turf war to extract and heal one of their clients. They will do so and in 7 minutes with guaranteed refund if they are later and boi, do they take their wallet seriously. They are basically the Psycho Sqad of medics.
 
Honestly, the gang thing is way more overdone than a cop themed game. An open-world game where the player could be the police would actually be something new and unless you count Sleeping Dogs, hasn't been done this gen. Then again in that game, you were doing gang-like stuff over half the time.

Corps has never been done in game industry especially as MP. Sabotage enemy Corps, assassinate leaders, blackmail their people, kidnap kids etc.
 
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