The second coming of JC Denton is exactly what this game should be!Now that I've watched the Deep Dive video in slow motion, I can say: Well, this game won't be the second coming of Jesus Christ, but maybe the second coming of JC Denton.
What I mean by that is: It looks like a really well thought out RPG with lots of options for the players to express themselves inside the world and I didn't want any more. It's exactly what I got from Deus Ex 20 years ago, but with great graphics and a big budget behind it.
I hoped for more: Like excellent shooting/melee/driving, but these look only serviceable – which is still okay, the mediocre shooting in Deus Ex didn't stop me from having fun.
Maybe the gameplay stuff mentioned above will get better until April 2020, and that would be great, but as long as the story holds up to Witcher standards, I'll be having lots of fun.
There were suspiciously few options here. Not sure what the deal was. I think I counted maybe 5 hairstyles for male V? And 4 options for most of the other face options. Seemed to be a lot of beards, though.
I honestly have NO idea what to make of that character creation system. At first glance it looked awesome, but repeat viewings just confuse me.
EDIT: Side note, not directed at you, but in general -- what spoilers, exactly, did they avoid? I was just chatting about this with a friend. The only thing I think they avoided by editing the video down was the Alt Cunningham face and relationship with Johnny. Otherwise... what am I missing?
2 seconds dialogue options, really?
Can't we just be allowed to read what we choose?
Hope we have choices about how the main storyline goes, cause I would be really dissapointed if the game choose for me the factions I'm working with, even more after all this time of talking about how V'liberty cannot goes with joining a faction if it's them to choose for the player which faction V can work with.
I was so lost during this presentation. Can we please just get a straight forward gameplay demo?
I didn't like the cut at all, too quick between scenes, we don't get immersed at all, you have to just constantly pause-play to have details soak in, and the introduction eats precious gameplay reelestate with footage to be replayed later...
I was planning on doing the exact same thing. And yes, simply because it was said to be a bad idea.(And simply because the demo and interview went to such lengths to highlight how much you don't want to be walking around on the streets...guess what I'm gonna do, first-thing, upon reaching Pacifica? And I'm going at night. I'm gonna find something cooooool, too. )
I can sympathize. But I think the primary concern was showing a few side-by-side comparisons of what different approaches to the same situation may look like without revealing any big story spoilers. Obviously, some serious cut-and-paste was necessary.
Still, the final product felt kind of disjointed and non-sequitur. Mostly a pacing issue, I'd say. Hard to follow at points, but it got the idea across.
I dunno, the "we want to avoid spoiling too much" sounds like a legit enough reason when viewed from a certain angle.
Showing X would disappoint people who are more interested in Y, and vice versa. Showing everything would disappoint people who don't want to see everything (different kind of spoilers). In other words, no matter what is or isn't shown not everyone will be pleased. Looking at just the forums, I'm seeing all kinds of reactions from people; some are happy with what was shown, others wanted to see more, still others wanted to see not necessarily more but different stuff than what was shown.
No, because I don't know all the people here. But even if there are no such people here that doesn't mean there aren't such people elsewhere -- not that I said or implied anything about that in the first place. X or Y could be story spoilers, sure, but they could also be any number of other things. Story wasn't what I was thinking with that post, at all.can you name one person from the forum who is interested in watching story spoilers in the demo?
I happen to be one who doesn't want to know too much beforehand because finding stuff out during gameplay, even if it's through trial and error, is enjoyable to me
I dunno, the "we want to avoid spoiling too much" sounds like a legit enough reason when viewed from a certain angle. What if someone does want to avoid spoilers, and therefore doesn't follow any interviews/demo reviews/other third-party news -- but does want to see what CDPR themselves show? I know I'm like that with a different game; I'm not interested in spoilers but I do want to keep up with big updates.