Hate to be one the say this but: The bugs don't really bother me.
Game suffers from two much larger problems: Lack of content and lack of choices that matter.
I might be wrong but the main story is about 9-11 missions long?
There is the meet Jackie mission, followed by the get the bot mission and then the actual heist. Yes, there are the meet this or that NPC missions in between but let's be honest those meetings with Stout, Dex and Parker aren't the most exciting of "missions". Specially since all choices leads to the same result.
Then Jackie is killed off for no reason. Honestly, there should be the option to save him. Maybe one option leads to him taking some time off screen but eventually get fixed up by a ripper. Or maybe there can be a serie of missions that lead in being able to take Jackie back from Arasaka. As of right now, Jackie's death serves no purpose. Never do we see V get angry and wanting to get revenge. It would also help if the player could actually build a bond with Jackie by playing through all those "missions" shown on the flashbacks...Instead of just showing flashbacks. That's just lazy. This would be equal to showing flashbacks of Geralt working with the Red baron and dealing with the ladies of the woods...and then having the player go looking for Ciri. As a result you are robbing the player of a great experience.
After Jackie's death, there are various meets with Takemura and then we kidnap Hanako.
Then, I guess the other "choice" is to work with the Voodoo boys. We get two quests and then V single handedly wipes out the Voodoo clan. Seriously? Are you going to introduce a faction for just two missions? I was hoping we would get some "work" from the Voodoo faction or from the Netwatch agent. But nope. Once again, that's lazy.
Then guess what? The final mission opens up.
Hate to say it but there are call of duty campaigns with more substance than what is being offered by the Cyberpunk 2077 story. Yes, there are some captivating missions such as: The River murders, the Peralez stuff, the sinnerman and Panam. But all of this is optional. Not sure if you had different sets of programmers working on the side content and another on the main story...But whoever created the side missions above carried this game hard. The only memorable moments I have sofar from Cyberpunk2077 comes from the sidecontent. Main story is forgettable.
Finally, I need to rehash the fact that all conversations lead to the same result. There is no choice. A random mission here and there do have choices that matter but where are those seemingly small choices that will come back to bite you or reward you later on? Non-existent!