Cyberpunk 2077 performance bug exported to The Witcher 3

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There's this bug in Cyberpunk 2077 and The Witcher 3 now where enabling DLSS or FSR in any mode(Performance, Quality etc), with any graphical settings (Low to Ultra+) will throttle my GPU to 75% max, resulting in low FPS (55-60 ish).

Removing DLSS/FSR will make my GPU reach a steady 97-99% usage, but the same FPS as well.

So now, my favorite game that used to run at 190 FPS cant even reach 60, and just like CB77, I feel like CDPR will just not fix it.


Specs below:
AMD Ryzen 7 3800X 8-Core Processor (16 CPUS) 3.90 GHz (4.4 GHz OC)
Nvidia GeForce RTX 3080Ti Suprim 12GB
32 GB Corsair Vengeance Pro 3600 MHz RAM
LG Wide screen 2580x1080
2 TB Intel 660p M.2 NVME 3.0
 
Sounds to me little it may be temperature throttling due to your overclock especially if you had to increase voltage to make it stable. IMO overclocking a Ryzen CPU is a waste of time for anything other than competitive overclocking because the actual gains in FPS are minimal at best and you always risk instability in many open world type games. Ditto for overclocking a GPU
 
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