Before I address this post, just want to make it clear that none of the below is a personal attack, or anything of the sort. That should be painfully obvious by now, but I just want to clarify. I actually enjoy discussing this stuff with you because we have so many different, opposing ideas, and I've come around to your way of thinking on a lot of things. I'm addressing your arguments only.
All I can say is that I think you are drastically underestimating the amount of effort that goes into designing a combat system. I see no conceivable world where CP2020 has both styles of combat. I could be wrong, I'd love to be wrong because ultimately it just means more choice - but I really don't see it happening. Literally nothing CDPR has ever said or done would lead me to believe this will happen.
What I'm having trouble with is this idea you seem to have that CDPR is suddenly going to shift their entire RPG design philosophy and move away from any form of action combat (Even action combat with heavy PnP influences, which 2077 will have) and instead opt for this "encounter-based" PnP style. Where did you get this idea? Just from them calling it an RPG? They called Witcher 3 an RPG, too.
If anything, there's evidence to the contrary. FPS and TPS point of view (Not that it can't be done in a true RPG, but it's not really as necessary or beneficial to the player), and past games from CDPR, to name some.
Again, I'm not ruling out the possibility, I just don't understand where this end-all-be-all, vehement confidence comes from. Statements like "The game isn't a shooter, don't expect it to be able to be played like one simply because you like that style of game." make zero sense to me because we have absolutely no evidence to back them up (for the record, I don't care about FPS or TPS games - I don't play em, except a bit of GTA V) Influenced from PnP roots" means absolutely nothing regarding the game's combat system, other than it will probably be fast, lethal, and be influenced by PnP skills and the like. Beyond that, we can only speculate.
Anyway, moving on.
I've offered several examples in the past of a hybrid RPG/Shooter combat system that I think would work just fine.
It may not be strictly to your tastes, but as I've said before, implementing both combat systems separately is probably not nearly as easy as you think nor is CDPR likely going to cater to a small (but vocal) portion of the playerbase at the expense of everyone else.
That said, they will undoubtedly implement far more RPG elements in 2077 than TW3, both due to getting better at making games and due to Pondsmith's involvement (And the PnP roots, of course). With a little luck, it's going to lean much closer to the RPG side of the spectrum than the action side, but I doubt it'll make the full transition - as cool as that would be.
In my hypothetical system:
- Damage is based specifically on the gun you are using and the modifications for it. A standard .22 caliber pistol may not do as much damage (not saying it can't and won't be lethal...because they are) from a distance as a high-caliber rifle with armor-piercing rounds, for example, but both weapons are equally as viable at the start of the game as they are at the end of the game depending on the situation. No gun will ever be tossed out simply because you found a version of it with +10 damage. Damage can be based on wounds, it can be an HP bar (though I know how much some of you dislike this idea, myself included for what it's worth), it can be based on whatever you want. It doesn't matter to me. But some guns will absolutely do more overall damage (in the sense of overall human body destruction, not numbers) than others.
- Combat can and should be very, very dangerous. This is where we will undoubtedly disagree, though, because I don't think it needs to be 100% "you pop up over cover to shoot and you get headshot because of a diceroll and die instantly". That is absolutely fine in a tabletop RPG and it's fine in a video game where that is the primary style, but I don't think it's likely that we see it here. Possible? Sure. I don't know what the heck CDPR has planned, honestly. None of us do.
To me, as long as lethality is emphasized, as Sard said, (perhaps in that it only takes a few hits to kill you or at least do some serious, gimping damage) that seems fine to me. It's a compromise. Like it or not, the game will have compromises. It must. But if you don't see the fundamental issue (in my opinion) with integrating that into a game that will probably take a lot of queues from the Witcher 3 (regarding moving around the world, exploration, and general character controls - not combat related stuff so much), we will simply have to agree to disagree.
- Character RPG skills (Reflexes, etc.) can impact combat, yes even in a game with "FPS" style combat. This is the part of my argument that I think you are glossing over or maybe not understanding, which is probably my fault. As a player's skill gets better, say, their weapon handling skill, there are numerous affects that can be imposed on them. Weapon sway is reduced, reload times are increased, stabilizing the weapon after recoil can be faster and smoother as you learn to handle your weapons better. Some have even mentioned that semi-auto or automatic fire rate could be increased, but I'm no gun expert so I'll leave that to them to explain if they feel so inclined.
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