Tales;n10089171 said:You don't need to complete them both on the same day.
epsilon828;n10128532 said:I couldn't agree more and in fact came on here to make this exact same topic. One of the most inspired design decisions Gwent made at the outset of open beta was to have the daily reward tied to winning rounds rather than matches. It cannot be understated how much more friendly this makes the game to new players and more casual players or just people who want to have fun experimenting with wild nonsense. It took Hearthstone WAY too long to make this improvement by starting to add quests that didn't require you to win to complete them, and I hope Gwent follows the same lead. I also love the idea of being able to "discover" a quest. Mulligans for quests would be nice, but it would be even better if they gave you a choice of two or three options. So if you feel like playing a certain faction, or just random stuff, you could select a quest that fits your mood for that day.
There's nothing more frustrating than playing games like this and feeling like you're making no progress unless you are winning matches. A well designed quest system (like the existing daily reward system) could go so far in helping to retain and attract new players with the promise of rewards and progression just for playing, learning, and having fun.
Some possible quest options I'd like to see:
Play X cards specific to Y faction
Win X rounds as Y faction
Play X units of Y tag
Deal X damage to enemy units
Boost your units by X points
Create X cards that did not begin in your deck
There are tons of possibilities, but I think this would be a good start. It would give people incentive to try new factions and strategies without putting the onus on them to netdeck or play the most competitive established decks around.
Ljusrost;n10128672 said:I agree.
I furthermore like your suggested quest types. I think that they encourage creative deckbuilding/play and would be quite fun to complete.
Generally, I don't think that players need to be motivated by quests to try to win games. I'm convinced that almost everyone that plays a PvP game prefers to win. Winning is it's own reward, in a way, and on top of this both the daily reward tiers and the ranking system further incentivizes winning. Instead of using the quest system to add a fourth (and unneseccary?) incentive for trying to win games, it could be used to add more varied objectives and spice up the game.
Bondonkadonk;n10146492 said:Oh, sweet bajeebus, yes to basically all of this. I'm currently stuck with 3 quests I will be unlikely to achieve any time soon: win 3-5 matches with ST, SK and NR. Because I'm only around lvl 25 (I forget my exact level), my current card pool is somewhat limited so I just focused on NG and play a variety of deck types from them (spies, reveal, swarm and my current favourite, slaves). Anything that isn't NG has mostly just got the beginner golds and silvers, so trying to build a good deck with anything is a challenge, it's made especially harder by the fact that even if I make myself something like a budget ST dwarf deck or something, even on casual I'm still paired up with people of similar MMR at around rank 18-20 andfacing against well formed deck. My noob decks never stand a chance of winning, and it's just not worth the hours of frustration for the sake of 40-60ore. Side note: I'm not saying the dailies aren't rewarding enough, 40 ore is fine if you're just playing and happen to achieve it, but 40 ore sucks if you have to make entirely new decks and WIN to achieve it.
Things I'd like to see is a change from "win with faction" to something more versatile like people are already mentioning like "damage x amount of units" "strengthen x amount of cards" "play x amount of alchemy cards" "play a deck with no more than 2 of each bronze". I mean there's SO MANY possibilities beyond "win" and it'd keep it fun and interesting and still tempt people to try other decks without forcing them to WIN with a faction they never play. I wouldn't mind playing and losing with my newbie ST deck if the loss was still adding towards achieving a daily. Winning 5 rounds with a noob deck is achievable, winning 5 matches with it is not xD
I also think being able to mulligan one quest away every 24 hrs is essential. Having 3 quests that you can't (or don't want) to achieve just sucks. I think just one a day is fair, that way it'll still take you at least 3 days to get rid of every quest and in the meantime will have new ones to try.