I disagree, character customization enhances the connection a player may establish with the protagonist when its one of their own creation. And while not every player may get that same connection out of that, its still present for those who do.I totally agree.
In the context of a narrative-driven adventure game, a customizable protagonist makes little sense, even less so considering we can't see our own character most of the time. Cyberpunk is less about role-play and more about picking the route you want to explore in the story. The game has a story to tell, and you're along for the ride.
Character customization makes sense in an RPG where the player gets more latitude in defining their, well, role in the story. Here, things are too on the rails for that to make sense. People are constantly rebutting criticisms of player choice in the game with a reminder that "V is a merc." Likewise, the dubiously-named "life paths" are similarly excused as simply being brief introductions to the main prologue, offering some light background and nothing more.
With that in mind, full appearance customization appears to serve little purpose in Cyberpunk. While no doubt customization is enjoyable, and gives players an opportunity for creativity, it's hard to argue this capability does anything to enrich the fundamental core of the game. Just as this game isn't the next GTA, it also isn't a sandbox for playing dress-up.
No. Personally I like the choice a character creator gives you, especially in a RPG. If a RPG forces you to play as a pre-made character, I'm far less likely to buy it - especially if there isn't even a choice between male/female. A pre-made character removes the personalisation of creating a character to resemble yourself."CHARACTER CREATION SHOULD'VE BEEN CUT/SHOULD BE CUT IN CYBERPUNK 2077"
How? Your character's appearance doesn't have any influence on gameplay or the narrative. You don't even see yourself most of the time. Getting attached to a character the player creates is pointless when the end result will just be crammed into the mold imposed by the rails of the narrative.I disagree, character customization enhances the connection a player may establish with the protagonist when its one of their own creation. And while not every player may get that same connection out of that, its still present for those who do.
Even though I rarely see my V,How? Your character's appearance doesn't have any influence on gameplay or the narrative. You don't even see yourself most of the time. Getting attached to a character the player creates is pointless when the end result will just be crammed into the mold imposed by the rails of the narrative.
It's the job of that narrative to create a connection between protagonist and player, not a superfluous choose your own dong simulator.
He was cruel, direct, and extremely anti-social in some instances.
Oh, wow, these are pretty good points. I haven't thought about it from such a perspective too muchPanam will fall in love with the guy on the right and Judy will fall in love with the chick on the right, and it's how the industry will view these two characters.
For me, I take V's lifepath exactly the same way as "Shepard history" in ME (Spacer, Earthborn or Colonist). It doesn't change your gameplay in the game, it's just a little background.Basically, at the beginning of the game, V stops being who he/she had been for the entire life and so suddenly becomes a neutral merc, leaving any signs of his/her past completely behind and blank.
Because its a character with asthetics to my design, as opposed to a character that looks like xyz, because thats how it was chosen to be.How?
This is neither a pro nor a con. If it doesnt mean anything for gameplay and narrative by itself, then having or not having a char creator also makes no difference. Btw, it still does have significance to me because I get to look at what I prefer, wether that is often or rarely is besides the point.Your character's appearance doesn't have any influence on gameplay or the narrative.
Pointless to you, not to everyone.You don't even see yourself most of the time. Getting attached to a character the player creates is pointless ...
I agree with this bit, I also said specifically it enhances it.when the end result will just be crammed into the mold imposed by the rails of the narrative.
It's the job of that narrative to create a connection between protagonist and player
The fact you also choose the one bodypart thats memable, still doesnt mean its objectively not so.not a superfluous choose your own dong simulator.
I am going to get crap for this but oh welland I don't know what Panam sees in them, but I don't see her touching them with a ten mile pole.