I have a few questions hopefully someone can answer:
Will we have forking quests with a failable branch?
Let me explain what i mean, in TW3 sometimes you could complete a quest by siding either with one person or the other. Rarely by siding with someone would complete said quest but leave a failed red mark on the other "possible" objective (siding with the other person). Nothing drove my completionist mindset more insane than seeing those red marks, i'm not sure if it was intentional or not but i hope we won't see that in Cyberpunk.
Quest pre-requisites fail quest instantly?
Same as above (i like to complete 100% of my games, please don't judge), sometimes exploring a part of the map before obtaining a quest could fail the quest instantly upon getting it.
Hard Mode and UI?
Will we be able to play in hard mode but without hiding the User Interface? I usually play at the hardest difficulty but i also don't want to miss parts of the game design.
Missable content?
Can we always backtrack on our steps and loot the rare weapon we missed the first time we went in an area or will we miss it forever?
I know these are very specific questions which might not have an answer until the game is out but i'm still hopeful.
Thank you for your time!