My comments:
Strategem:
Cermonial Dagger: Not sure if a buff or a nerf. There are many vampire cards (Orianna, Garkain, Fleder, Protofleder) which really benefit from bleeding. Would appreciate to have both options on this stratagem.
Cursed Scroll: I am fine with that change. Helps to get the cards you need.
Urn of Shadow: This can be the strongest stratagem if you have the right cards in hand. Nowadays, the maximum value was 6 on Harpy Egg. Now the value can be 10 (Penitent). Also Miruna (max 8), Wercat (max 9) and Plague Maiden (max 7) might be nice targets. Additionally, it might be interest to use it on Golyat to catfish many cards in round 1 and lose it to have an advantage on round 2/3.
Considering the nerfs on Overhelming hunger I appreciate that deathwish support.
Scoiatael Neophyte: Alright buff for a mediocre four provision card whose main use case was elf swarm. Stratagem was to my mind even before playable as it can trigger both scenario and
Elven Swordmaster
Mask of Oroboros: Reasonable buff
Armour up: Also ok, but still do not see that many use cases for that card (Maybe in bandit decks or other decks benefitting from armor like dwarf, Living Armour, Dire Mutated Hound, Trollololo)
Land of a Thousand Fables: Can maybe make sense in Assimilate but to my mind there are better options
Svalblod Totem: Also fine with that buff
Leaders:
Pincer Maneuver: To my mind a reasonable buff, but would prefer to have the tutored unit boosted to getting that volunteer on Melee
Invigorate: From my perspective the best leader buff as it solves so many problems from old Invigorate (special artefact issue, carryover issue) and you can boost benefitters like Aglais Sheldon Skaggs twice
Reckless Fury: Also nice little buff. But you clearly want to play it into Dagur Two Blades and Great Swords, won´t u?
Lockdown: Still unplayable to my mind
Imperial formation: Strong buff as solider engines can be more difficult removed (Alba Pikeman, Ard Feainn Crossbowman)
Pirate Cove: Not convinced, probably the old one was even stronger
Inspired Zeal: Reasonable buff
New leader cards
Foltest: I am ok with the body provision switch but really do not think that he needs an additional passive ability. At least restrict it to soldiers.
Meve: Great buff. Can get strong in a long round if not countered
Unseen Elder + Detlaff: From my perspective that it´s a little bit too much. Vampires are currently from my perspective strong. Detlaff´s deploy can easily trigger Blood Moon for 5 rounds. Unless many other I considered Detlaff to be already well synergizing in a vampire deck. I would prefer to buff his passive ability (like: damage an enemy unit with bleeding by 1. Increase the damage to 2 if you control at least 2 Ekimmaras).
Unseen Elder also is a strong deployer (+4 bleeding, +2 random bleeding in beginning). I think it was fine to have him at 5 body so that he can more easily removed. His passive ability can still be protected by a defender which is often used in vampire decks to protect Orianna.
Emhyr var Emreis: Completely reasonable little buff
Whoreson Junior: Also completely reasonable, but would prefer if SY gets a benefit from opponent boosted archetype
Crach an Craite: He was already very strong. Do not see any reason to buff him
Eist: Reasonable nerf
Other cards
MO
Foglet: That´s the strongest bronze deathwish ability at 4 provisions. Probably this cards need either lower body or more provisions
Ancient Foglet: Think he´s somehow comparable to Fallen Knight and I am ok with him but will definitely try some MO weather decks after the patch
Eredin: Reasonable buff
NR
Poor fucking Infanry: Reasonable, probably a swarm enabler
SC
Munro Bruys: Reasonable little buff
SK
Dire Bear: Do not see why this card should be nerfed. At least reduce his provisions to compensate for the nerf. Also do not see why players want to berserk him. If they have boosters they simply play them on the other row.
Coral: Also reasonable discard support and bloodthirst enabler for Eist
Armor up: Think that it was ok at 5 provisions
NG
Masquerade Ball: Completely reasonable nerf
Damien and Stefan and other provision/body buffs: Also reasonable to buff them.
SY
Horst and Ewald: Needed and reasonable buff
Cleaver: If you want him out of easy removal you need two crownsplitter around him. Then his body will be 7 if you use Shakedown on him. Think that’s a reasonable nerf.
Haldling Safecracker: Removing the intimdate is too much from my mind. Would prefer to have it´s body reduced to 1 and leave him as he is.
Keeper of the flame: Love playing around with those keywords. Will probably try my firesworn deck again after the patch.