Did anyone else find the "Siege" of Vergen disappointing?
Contains slight spoilers about the two games!!!
How does The Witcher 2 start out? With an impressive, realistic assault on the besieged La Valette Castle. The men battling each other in the field; the cramped, brimming with knights siege tower; the pitched battles on the walls, not to mention the siege engines and all that jazz. I'll stop with the description, I'm sure you all remember what it was like.
I took on Iorveth's path and for the good part of the next chapter, went through this build-up which would, in the end, lead to the defense of Vergen. The motley collection of peasants, lords, elves and dwarves which would have to hold off Henselt's army. Not to mention the political repercussions of a potential victory or, even, defeat. Even though I hadn't tasted the battle yet, I knew it was going to be pretty grand. And when it actually came to it....everyone who saw that part of the game will probably know what I mean when I say that I was less than impressed.
Now, sorry for the long-winded, descriptive style I used in the last two paragraphs. I just wanted to provide the point of view which I had assumed until that point. The quiet excitement brimming inside me, as I felt the siege drawing closer and closer. Only to find out what? A fistful of NPC's along with Geralt battling the occasional soldier that came up one of three ladders. In comparison to the other siege I have to say, this one fell quite flat on its face.
Was that the best that could be done? Where is the sense of scale and importance, it felt more like a tavern-brawl rather than a "siege". There was no scope or illusion of it, just a few characters battling each other in a static environment. You'd think that for besieging such a heavily-fortified town, they would bring something more than a ladder or two. It just didn't live up to the rest of the game, I would say.
I think the problem stems from the fact that the only other siege - as I mentioned before - was so much more, giving us a sterling example of what to compare it with. If this was the only such event in the game, maybe I would let if fly and not pay much attention, I'd just tell myself "well, they didn't have the resources to make it better". But they obviously do, La Valette Castle is an example of that. So why was this then? Would it be too expensive to code in? Was time constraint a problem?
Fact of the matter is, that it could be any of these (or a mix)....but then another question comes to my mind. Well, if such was the case - why is it in the game at all? In the first Witcher, we were always conveniently placed away from the large battles and only witnessed the results of the outcome. We never saw the confrontation between the Scoia'tael and the Order in the swamp, we weren't present for the big battles in Old Vizima...and so on. And you know, that was fine - realistically, a Witcher isn't even meant for such things.
Do you think that the devs could have pulled off a similar illusion of a grand battle, by having Geralt being somewhere else? In fact, when he went to the tunnels with Saskia I thought: "Well now, this is such a perfect place to trap/divert Geralt so he wouldn't participate in the siege." And the more I think about it, the more I think it would have been a perfect way to go about it. It just seems like a wiser choice, instead of giving us a, seemingly, half-assed battle.
More importantly, do you forum dwellers think that this should be the norm in the future installments? Should the big battles be left to cutscenes (hopefully more in the spirit of the first game), dialogue and visual representation of the aftermath - corpses, ruins, fires, etc.? Or do you hope that, with a finished engine, the devs will have more time to work on such things?
Contains slight spoilers about the two games!!!
How does The Witcher 2 start out? With an impressive, realistic assault on the besieged La Valette Castle. The men battling each other in the field; the cramped, brimming with knights siege tower; the pitched battles on the walls, not to mention the siege engines and all that jazz. I'll stop with the description, I'm sure you all remember what it was like.
I took on Iorveth's path and for the good part of the next chapter, went through this build-up which would, in the end, lead to the defense of Vergen. The motley collection of peasants, lords, elves and dwarves which would have to hold off Henselt's army. Not to mention the political repercussions of a potential victory or, even, defeat. Even though I hadn't tasted the battle yet, I knew it was going to be pretty grand. And when it actually came to it....everyone who saw that part of the game will probably know what I mean when I say that I was less than impressed.
Now, sorry for the long-winded, descriptive style I used in the last two paragraphs. I just wanted to provide the point of view which I had assumed until that point. The quiet excitement brimming inside me, as I felt the siege drawing closer and closer. Only to find out what? A fistful of NPC's along with Geralt battling the occasional soldier that came up one of three ladders. In comparison to the other siege I have to say, this one fell quite flat on its face.
Was that the best that could be done? Where is the sense of scale and importance, it felt more like a tavern-brawl rather than a "siege". There was no scope or illusion of it, just a few characters battling each other in a static environment. You'd think that for besieging such a heavily-fortified town, they would bring something more than a ladder or two. It just didn't live up to the rest of the game, I would say.
I think the problem stems from the fact that the only other siege - as I mentioned before - was so much more, giving us a sterling example of what to compare it with. If this was the only such event in the game, maybe I would let if fly and not pay much attention, I'd just tell myself "well, they didn't have the resources to make it better". But they obviously do, La Valette Castle is an example of that. So why was this then? Would it be too expensive to code in? Was time constraint a problem?
Fact of the matter is, that it could be any of these (or a mix)....but then another question comes to my mind. Well, if such was the case - why is it in the game at all? In the first Witcher, we were always conveniently placed away from the large battles and only witnessed the results of the outcome. We never saw the confrontation between the Scoia'tael and the Order in the swamp, we weren't present for the big battles in Old Vizima...and so on. And you know, that was fine - realistically, a Witcher isn't even meant for such things.
Do you think that the devs could have pulled off a similar illusion of a grand battle, by having Geralt being somewhere else? In fact, when he went to the tunnels with Saskia I thought: "Well now, this is such a perfect place to trap/divert Geralt so he wouldn't participate in the siege." And the more I think about it, the more I think it would have been a perfect way to go about it. It just seems like a wiser choice, instead of giving us a, seemingly, half-assed battle.
More importantly, do you forum dwellers think that this should be the norm in the future installments? Should the big battles be left to cutscenes (hopefully more in the spirit of the first game), dialogue and visual representation of the aftermath - corpses, ruins, fires, etc.? Or do you hope that, with a finished engine, the devs will have more time to work on such things?