difficulty/exp. gain balance
Ok, after playing for over 50 hours, tasting different difficulties, fighting different bosses, completing different quests, I think there should be one more difficulty level placed between broken bones and death march.
Broken bones; experience gain is bit too quick if you want to explore you end up over-leveled for main story-line.
Death march; experience gain is balanced for explorers but it takes too long to defeat bosses and that is quite frustrating.
So experience for death march and opponents difficulty from broken bones?
What you think?
Thanks
Ok, after playing for over 50 hours, tasting different difficulties, fighting different bosses, completing different quests, I think there should be one more difficulty level placed between broken bones and death march.
Broken bones; experience gain is bit too quick if you want to explore you end up over-leveled for main story-line.
Death march; experience gain is balanced for explorers but it takes too long to defeat bosses and that is quite frustrating.
So experience for death march and opponents difficulty from broken bones?
What you think?
Thanks