more important question: was anyone able to get enought reál to buy the streetlamp and what could possible be the usecase?
yeah had the same @Sardukhar - what was your favorite thought? (in the cabinet)
I will try a new build and and c if that changes anything. even though it might make THE fight brutal.
Heh. Oh, I noticed it it. Kind of interested to see who else did. Cuno, Cuno, Cuno. Night City is everywhere, Cuno.
You're not supposed to do it for the bonuses, but the RP.The prime reason I am thinking so is because you don't know what bonuses you will get for each Thought before you commit to it and both unlocking a slot as well as forgetting a Thought is costing you a skill point, which seems like a waste.
I don't think making it easier or more points-oriented is better, or what the designers wanted for it. Opaque can be good, awkward can be good.Still, if it can be perfected in the future, why not?
It's not about making it easier or more points-oriented. It's about creating/changing the mechanic in a way that does not encourage the player to game it for its mechanical bonuses. Taking something that "makes sense" from the role playing point of view over "it makes my build more optimal numbers-wise".I don't think making it easier or more points-oriented is better, or what the designers wanted for it. Opaque can be good, awkward can be good.
I see what you mean, but not everything translates well into a video game. All things considered I think it was a good decision on their part.A lot of the changes you describe in Witcher made it more convenient, but also, well, sillier. Less Witcher-y.
Oh yeah, I’ve been following it from the shadows since it was still called No Truce With the Furies. I’m waiting for pay day so I can afford it and don’t want to spoil it before that, so I haven’t read or participated in discussions.By the way, do @Suhiira and @kofeiiniturpa know about this game? I thought they would be all over it, considering all our discussions about Cyberpunk and its mechanics?