I play again and create a different character, but they sound identical unless I change gender.
I cannot have an accent, be it Haitian, English, Russian, Southern and so on. I cannot have a deeper or higher pitched voice.
And, of course, it requires a lot of work and money recording, thus limiting options and the choice of attitudes from a pure cost point of view.
Personally I therefore often use a mod to silence the protagonist in, say, Fallout 4, allowing me to properly role-play any character I could think of in terms of how they sound -- and, with the right mods (again) -- allow a far wider range of options.
It is a mixed bag, but personally I feel it hampers role-playing. Maybe one day we will get a good enough voice-synth, built upon that of voice actors (they will still be needed). My thoughts, at least. Also take this as an opinion regardless of how much or little this actually is a role-playing game and whether the voice acting is good or not.
I cannot have an accent, be it Haitian, English, Russian, Southern and so on. I cannot have a deeper or higher pitched voice.
And, of course, it requires a lot of work and money recording, thus limiting options and the choice of attitudes from a pure cost point of view.
Personally I therefore often use a mod to silence the protagonist in, say, Fallout 4, allowing me to properly role-play any character I could think of in terms of how they sound -- and, with the right mods (again) -- allow a far wider range of options.
It is a mixed bag, but personally I feel it hampers role-playing. Maybe one day we will get a good enough voice-synth, built upon that of voice actors (they will still be needed). My thoughts, at least. Also take this as an opinion regardless of how much or little this actually is a role-playing game and whether the voice acting is good or not.