Hi,
A quick suggestion as to how increase the interactivity one can have with the world while also reducing the amount of loot and thus saving us hours of inventory management.
Instead of spreading tons and tons of consumables across the map, what if instead, you just :
- remove completely food and drinks from the player's inventory and from the loot tables in the open world.
- remap all the foods and drinks and break them into different categories based on the culture they originally come from. Like, ramen, miso soup, whatever for Japanese, Vodka for Russian etc.
- in each area of Night City, use your beautifully designed restaurants and food stands to sell those items, tying them to the culture they represent. If I walk into a dinner, i'd expect burgers to be available. If I interact with an asian based stand in an open market, I'd expec to eat ramens, etc.
- either use a quick interactive menu displayed on the counter (like the ones on the elevators when we choose our floor), or a NPC dialog so we can choose what we're purchasing. Either way the system is already implemented and the assets are already there.
- of course this option would also be available in V's appartment (think food delivery service).
- when we make such a purchase, allow us to sit down to enjoy our food and reuse already made assets which would show us sitting, drinking or eating. No new asset needed here.
- eating or drinking in such a fashion would grant us a semi permanent buff to one attribute or stat. Like a one hour buff to our reflexes, constitution, whatever is fine. Make it semi permanent (at least one hour) so we don't have to eat/drink all the time. Plus, it would make the act of taking time to eat or drink way more impactful this way.
This way you improve your game on different fronts :
- reducing the amount of loot and inventory management
- making eating and drinking impactful as one would expect it to be in a cyberpunk fantasy
- increase drasctically the interactivity one player can have with the world
- players would be able to enjoy a break from the main game while sitting and eating and listening to tv broadcasts and conversations around.
What do you guys think ?
A quick suggestion as to how increase the interactivity one can have with the world while also reducing the amount of loot and thus saving us hours of inventory management.
Instead of spreading tons and tons of consumables across the map, what if instead, you just :
- remove completely food and drinks from the player's inventory and from the loot tables in the open world.
- remap all the foods and drinks and break them into different categories based on the culture they originally come from. Like, ramen, miso soup, whatever for Japanese, Vodka for Russian etc.
- in each area of Night City, use your beautifully designed restaurants and food stands to sell those items, tying them to the culture they represent. If I walk into a dinner, i'd expect burgers to be available. If I interact with an asian based stand in an open market, I'd expec to eat ramens, etc.
- either use a quick interactive menu displayed on the counter (like the ones on the elevators when we choose our floor), or a NPC dialog so we can choose what we're purchasing. Either way the system is already implemented and the assets are already there.
- of course this option would also be available in V's appartment (think food delivery service).
- when we make such a purchase, allow us to sit down to enjoy our food and reuse already made assets which would show us sitting, drinking or eating. No new asset needed here.
- eating or drinking in such a fashion would grant us a semi permanent buff to one attribute or stat. Like a one hour buff to our reflexes, constitution, whatever is fine. Make it semi permanent (at least one hour) so we don't have to eat/drink all the time. Plus, it would make the act of taking time to eat or drink way more impactful this way.
This way you improve your game on different fronts :
- reducing the amount of loot and inventory management
- making eating and drinking impactful as one would expect it to be in a cyberpunk fantasy
- increase drasctically the interactivity one player can have with the world
- players would be able to enjoy a break from the main game while sitting and eating and listening to tv broadcasts and conversations around.
What do you guys think ?
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