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I got it working on a simple test.
View attachment 131
Just rigged a simple box with two bones (neck and head), exported it and hooked it up to the knight.
Bone scaling will most likely be a problem tho, as we dont have the actual skeleton (more testing xD).

One note. When exporting from 3dsmax, select only the skinned geo, not the actual bones themselves (or they will display as meshes in redkit).
 

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