1. The game is too creatively restrictive with factions being the premise for the whole game.
2. It does not allow enough freedom when it comes to deck building.
3. Leader abilities are not adaptable for any and all deck builds - i.e. Eldain in a deck without traps, Unseen Elder leading a deck without deathwish creatures.
4. The game is inconsistent. It is always necessary to read the cards because getting familiar with them is difficult since the abilities are liable to change to fix the obvious imbalance.
5. Random attacks made by the game is dumb - downright dumb. I was in a match, 3rd round, with BOTH my opponent and I, have a level 6 power unit on our respective sides. I had the advantage and with one last turn move made with Villentretenmerth I would have won, but instead, my own unit (randomly decided by the game) chooses to attack my side; and as I pass Villentretenmerth destroys MY level 6 card instead of my opponent's - costing me the match.
6. The point system for building decks is ridiculous, with some leaders allowing for more cards than their counterparts. How is this decided?
7. The card roster is extremely limited, and so painfully obvious that the game is broken that they had to include a point system when it came to building a deck. There aren't enough level 4 power cards to make decks unique besides cards related to their respective factions.
8. Thronebreaker is annoying with the constant changing of card abilities in the game. Choose the abilities and stick with it.
9. There is no freedom in this game or at best it is the pseudo-existence of freedom, but contradicts itself with the point system needed for victory but then restricts the player to only be allowed a certain amount of points to make the deck necessary to accomplish this goal.
10. The only reason why the game seems to work is that match-maker carefully picks the opponent with the deck that will give just the right amount of challenge. If match-making was more liberal with its selections, it would be very clear how lop-sided the factions are.
11. If it were not for the very cool artistry of the cards, the voice acting, and their animations, this game would bore most players to death. As it stands - basically its the gimmicks that are carrying this game. How far? Is the question.
12. Where are the vampire character units besides Regis and his higher vampire form? It is a Witcher based game, after all. There is a plethora of werewolves to choose from but no vampires. And most of the vampires that use to be in the game they removed, leaving us with two -just two (not even good) vampire units that cost a ridiculous amount to add to a deck. Why?
13. Immune is a stupid ability and needs to be removed from the game. Armor as in Thronebreaker needs to replace it. The werewolves are the ones that should have regenerative abilities, not Eskel, but the catch would be that werewolves can't be healed since they're too wild.
2. It does not allow enough freedom when it comes to deck building.
3. Leader abilities are not adaptable for any and all deck builds - i.e. Eldain in a deck without traps, Unseen Elder leading a deck without deathwish creatures.
4. The game is inconsistent. It is always necessary to read the cards because getting familiar with them is difficult since the abilities are liable to change to fix the obvious imbalance.
5. Random attacks made by the game is dumb - downright dumb. I was in a match, 3rd round, with BOTH my opponent and I, have a level 6 power unit on our respective sides. I had the advantage and with one last turn move made with Villentretenmerth I would have won, but instead, my own unit (randomly decided by the game) chooses to attack my side; and as I pass Villentretenmerth destroys MY level 6 card instead of my opponent's - costing me the match.
6. The point system for building decks is ridiculous, with some leaders allowing for more cards than their counterparts. How is this decided?
7. The card roster is extremely limited, and so painfully obvious that the game is broken that they had to include a point system when it came to building a deck. There aren't enough level 4 power cards to make decks unique besides cards related to their respective factions.
8. Thronebreaker is annoying with the constant changing of card abilities in the game. Choose the abilities and stick with it.
9. There is no freedom in this game or at best it is the pseudo-existence of freedom, but contradicts itself with the point system needed for victory but then restricts the player to only be allowed a certain amount of points to make the deck necessary to accomplish this goal.
10. The only reason why the game seems to work is that match-maker carefully picks the opponent with the deck that will give just the right amount of challenge. If match-making was more liberal with its selections, it would be very clear how lop-sided the factions are.
11. If it were not for the very cool artistry of the cards, the voice acting, and their animations, this game would bore most players to death. As it stands - basically its the gimmicks that are carrying this game. How far? Is the question.
12. Where are the vampire character units besides Regis and his higher vampire form? It is a Witcher based game, after all. There is a plethora of werewolves to choose from but no vampires. And most of the vampires that use to be in the game they removed, leaving us with two -just two (not even good) vampire units that cost a ridiculous amount to add to a deck. Why?
13. Immune is a stupid ability and needs to be removed from the game. Armor as in Thronebreaker needs to replace it. The werewolves are the ones that should have regenerative abilities, not Eskel, but the catch would be that werewolves can't be healed since they're too wild.
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