Oh, so no downsides for turning into a cyborg? That's somewhat not RPG-like.
Nope, mostly, gangs members become hostile if you are too close (random group of three).Is there any reputation system? Like what would happen if you get in a fight with particular gang? Would they be more hostile after that?
Nope, the idea could be good, but cyberwares are here for add more "features". And limiting their use could be more "frustrating" than other thingUnrelated - are there any downsides to installing cyberware mods? A few sources in the game mentioned cyberpsychosis. How does it work?
Some smart weapon don't require any smart link. Like some "looted" ones with this ability or simply, maybe the most famous, SkippySmart weapons will be pretty useless
No there is no system for that. Would be a good idea though. I was a bit surprised that when you do some major damage to a certain gang early in the story (I do not want to spoil) it has no effect on the daily business later on. But having said that, there are consequences of how you deal with gangs. But it bases on major decisions throughout the story and not on random encounters. I do not want to spoil but there are some connections between quests where things work different depending on whether some previous quest finished peacefully or not.I see, good know. Thanks!
Post automatically merged:
Is there any reputation system? Like what would happen if you get in a fight with particular gang? Would they be more hostile after that?
Cyberpsychosis in tabletop game is for game balance reasons. Without that there wouldn't be any incentive for players to create but tank builds which would not be very fun in game that is designed for group of players each having their special skillset.Nope, the idea could be good, but cyberwares are here for add more "features". And limiting their use could be more "frustrating" than other thing
Yeah, since there is already street rep, it could be extended to differ between factions depending on encounters and choices.
And I've found details on cyberpsychosis and I don't think it's just about balancing the build. The whole augmentation could play a bigger role like in losing humanity affecting the story. I guess developers didn't want to add that layer of complexity.
The dot is really, really tiny in my case (almost invisible), but maybe due to the 4KYep, I mean that dot. It's still annoying like when in dialogues it can be in people's faces. I just turned off crosshair completely for now.
Post automatically merged:
Another question (for making screenshots) - is there any way to quickly hide HUD? I tried TW3 method with Home button, but it didn't do anything.