"You won’t, however, be able to kill all NPCs as CD Projekt RED wants to prioritize the story component."
Can't it be just a consequence, instead of taking our hands like a bunch of kids on a "freedom ride on trail"?
So, we were promised a fully fleshed RPG in the vein of old school titles like Fallout 2 and Baldur Gates, but we do ends with a generic AAA shooters with gimmicks from Call Of Duty and a "freedom" on rail in wich you're basically free to do whatever you want... by the time it goes with what CDPR wants (exactly what everyone hated about Fallout 4...).
You world is gorgeous, but the way you want to make us play inside is looks driven and forced.
"You'll be able to play a Super tank solo, or a cyberninja"... Lol.
I just love how you guys teased old school fan on CP2020 only to make everything we told you not to do with it (seems your only option will be to kill everything).
I frankly hope I'm wrong etc... But it seems you took the easy road with Cyberpunk 2077 making it a classic action FPS game with a somewhat RPG layer over it.
I mean, as much as I respect your work on story and stuff, I mean, if I kill an important NPC, just remove the quests related to it, or make so he's replaced a few days ago by someone else.
It's a consequences of my actions, and if your world is that huge, having a bunch of quests won't kill it, but rather make it way more "realistic" (you'll be careful who you'll kill next), rather than "I don't give a fuck about shooting at random, I can't kill the stuff that matters), which will most likely makes every 12yo kids very happy (and well, I heard that game will be +18).
I really dislike that idea, you should, as a mature player and an adult, be careful what you do in your game, who you're shooting at etc... Here it's just so "infantilizing" it's almost insulting, so I can spray a whole clip in a street, the only survivors will be the one with a quest to give me? That's ridiculous.
What about being punished for doing so? (Or does consequences only comes from the 3 options dialogs sequences?)
You sold us your game like "you'll be able to live your story in night city", but I do feel like we won't have much choices than following the main track and doing a bunch of random stuff around it just to give a false sense of freedom.
I'll sure play the game because it looks gorgeous and well made, but I lost hope over the RPG side of that game (most skills are looking like they're only "action" oriented, and dialogs looks so scripteds I don't know how my skills will interfer with them, since you can't go "off rail" from the story imposed to us).
I'm kinda worried about the RPG side of that game (that you told us would be a real RPG), here I feel like I'll play an action game, and it's ok for me, I love actions games, but I was expecting an RPG (at least, something as good as New Vegas in term of freedom to the story), but here, every bit you give us make it sounds like "well, you'll follow our story because we did write a freaking good story"... Ok, but I do follow a story in Tomb Raider, even in Sonic Forces, does it makes it an RPG?
Well, nope, I need some freedom to follow or not some part of the story to make it "mine", here you're basicaly telling us there's no way to walk around your story than blindly following it, which isn't really an RPG (but don't worry, it has skills, just like in every random games nowadays, so it's an RPG right?).
So yeah.
Not spitting on the game, it looks really cool, but not on a "RPG" standard, first you kinda changed the base mechanics (Wisdom00 won't disagree...), making it a more "action packed game", which make all the world seems less menacing and now you're wrapping it around your story and blocks every paths around, by simply not allowing us to make a mistake and kill a bad NPC.
Does it sucks killing the wrong NPC? Yes
Does it impacts the story : Yes, probably
Does it makes the game worst: Nope, it makes you feels like your actions matters and you have to play the game fair, not shooting at random like an idiot (which you're kinda selling us from the teaser to the gameplay "buy our games, it has gunz and action").
I can understand why you did it, but understand to see it from a player point of view, and the immersion breaking it makes by having them immortal...
It just kill the impression the city is alive and you have to explore it.
Now, it's more "those 40 persons are random mob, but those 3 are invincibles for the moments because they've 4 missions for you"
What if I shot a bad npc in a first run, and replay the game, and remember it and avoid killing it, etc...
Now, that would make the game even more deep, because I'll do mistake, and dicovers stuff as I play it over and over again.
There, I'll basically see everything on my first run (since you're taking my hand, like a 5yo to show me everything), but I'll maybe play it a second time, either to see the difference with a different gender/choices, but then... well, I'll have seen everything, so what's the point?
Punishement and consequences would bring replayability, you'd try to have a better run, without doing mistakes, and probably your first run would have a bad ending since you did lots of mistakes, but here, it sounds like I'll be free to do what the story wants me to do (A>B>C>D>E>F>etc..), not really have any choices over how the story will plays out (Starting A mission, then doing D one, then H, then B, forgetting to do C and D because I killed the fixer), so it would be like they never happened, so can't have THOSE consequences, but I'd have the one of what I did, it doesn't stop the story from playing out, but I'd feel like my story did have a roots in my actions, not just over an pre-written script that you push me to follow.
I've seen a very cool cyberpunk action-packed game, it looks very nice and better than everything Deus Ex ever tried to do.
But does it looks like a "true" RPG, well, not really, it seems like Fallout 4, it was cool, etc... but ultimately, it was just like following a movie, you didn't had much words in the end, you had to follow it as Bethesda planned it and that's it, and you seems to take the exact same approach (which put off the RPG crowd, but pleased the action one), so yep, it's a thing to make fun of bethesda in some interviews, but if you're doing the same stuff as them in the end...