For the Love of Multiplayer

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(TLDR at the end)

I hope somebody at CDPR reads this.
First of all, I loved the Witcher 3.
Made my girlfriend and my best friend play it, both did as well.
I brought the PS4 to my girlfriend, had to take the train for 200 kilometers. Spent 5 days binge-playing it, fond memory. We wished it was longer.

Only thing missing at the time was the fact that I couldn't share the screen with them.
I think it is an unpopular opinion, but I would love a multiplayer in the game.
I would not play the campaign in co-op personally, but I support those that want to.

There's something about a class-based futuristic PVP that sounds great. The ones that don't like the idea, can simply not play it. But my guess is, they will try and if it's entertaining, they will end up enjoying it.
The maps look amazing, and the branches of classes playable sound just as great. Implement an ELO system so the matches would be balanced in theory (at least before some smurfs show up, but it's a minority).
It would give us more incentives to stay in the world, and that is all we want as players.
I wouldn't be so sure about an open map GTA style. Although chasing some guy with a flying car to steal his loot, using your powers to run away from one, or creating your own clan, does sound fun. But I think a match-based PVP would be easier to create, and nonetheless an intense and challenging experience.

If the multiplayer involves a good combination of combat mechanics between the classes, it would make me want to level up another character to experience a new style of play.
One more incentive there to replay the game. As a player, I want to be immersed for a prolonged amount of time in a world I enjoy, then be wanting to come back for more; the story could be enjoyed one more time, and then there would be an unscripted experience, one that would renew itself.
A good pvp mode can do that for you.
I feel like CDPR only wants to release something unbelievable. But fun is enough, this not being their strong suit.


TLDR: if you want to play with friends in co-op and/or PVP, please support this. And if you would only enjoy a true solo, please let us have fun this way as well. Nobody is forcing you to play MP. I think we should trust CDPR for coming up with something great and support this out of curiosity if not excitment
Feel free to share what you'd like to see coming online in CP2077 !
 
There will be a form of Multiplayer, it was part of the reason they received a grant from the Polish Government.
The only thing known is that it will be supposedly seamless and come after the initial release of 2077.

*pulls out a chair and waits for @Snowflakez *
 
There will be a form of Multiplayer, it was part of the reason they received a grant from the Polish Government.
The only thing known is that it will be supposedly seamless and come after the initial release of 2077.

*pulls out a chair and waits for @Snowflakez *
Multiplayer is bad and you should feel bad.

I'm just kidding.

Honestly, I'm pretty much won over on the concept of multiplayer. The only issue I had with the concept recently was that, if it were developed in parallel with the SP, both modes would suffer. However, because they're focusing 100% on SP first, they will then be able to focus 100% on MP post-release, because they aren't tied up with other stuff.

So, no arguments from me this time. ;) I look forward to playing with you in coop (if they have coop) sometime after release, maybe when a free/paid DLC comes out.

Now the question is, what type is ideal? Coop sounds fun, maybe they could implement a coop campaign post-release, but ideally you'd also want something that would work with existing open-world content.
 
I heard the multiplayer aspect will be a VR experience limited to a boxing minigame at first.

And this is totally true. I really did hear that. Because I practiced saying it aloud before I typed it.
 
Yes, some kind of multiplayer would be awesome, as option
you play the single player campaign for a limited number of playthroughs but multiplayer is limitless
 
GTA V sp/mp is bad example of mixing it though. the sp is die immediately after finishing it first time, the mp is the only thing shines. also a shark to add value to there mp currency. there have been no good example of mixing sp/mp in an activity-filled open world game without killing the other. if i have to choose i'd rather kill the mp side
 
I don't think PvP multiplayer suits this kind of game. The emphasis is on storytelling, and the unique interactions of your character in that world. Add PvP and it just turns into a generic shooter. Why not just play Overwatch or some other PvP-centric game. At least games like Dark Souls and Nier had a unique skill-based combat system, that were unique for their time. There is a reason why a game like Deus Ex doesn't support multiplayer. It serves no other purpose, than to allow players to pick up a gun and shoot someone in the face. In the year 2018, you need more than "pretty scenery" and "interesting classes" to justify PvP.
And the argument that a PvP-mode adds replayability is just a fallacy. By having to go through the same scripted story with a different class, you don't add anything new to the experience, you just gate content behind an unneeded grind.
Even IF there were some incentive to add PvP, then the devs would need to deal with the additional development time and huge costs associated with adding such an extensive feature. You talk as if programmering multiplayer is easy. As a programmer myself, I can tell you it's NOT! And the server expenses are huge. Lastly they would need to support the game for years, balancing the classes. But I think the most important argument against is that it would hinder the single-player experience because some abilities are unsuited or plain overpowered in PvP, so they would either need to have two different versions of the game, or they would lessen the single-player experience by removing and/or nerfing some aspects of the game.
I'm all for more content and multiplayer in general (especially co-op in these sorts of games), but you are just adding more cheese to an already excellent cheeseburger. I might be wrong, and we haven't seen any gameplay yet (at least not that I know of), so I might be completely wrong. Hell I might even come around and ask for this feature myself, but for now I'll pass.
 
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If the multiplayer involves a good combination of combat mechanics between the classes, it would make me want to level up another character to experience a new style of play.
One more incentive there to replay the game. As a player, I want to be immersed for a prolonged amount of time in a world I enjoy, then be wanting to come back for more; the story could be enjoyed one more time, and then there would be an unscripted experience, one that would renew itself.
A good pvp mode can do that for you.
I feel like CDPR only wants to release something unbelievable. But fun is enough, this not being their strong suit.
I'm afraid you totally misunderstand the roles/classes in Cyberpunk.
You seem to think multi-player is going to revolve around PvP, if this is the case there is one, and only one, role that will totally and completely dominate - Solo.
Unless CDPR totally and completely blows off what makes the roles in CP unique to create a PvP game no other role will stand a chance vs a Solo. Few roles would even be viable support for PvP.

That said, think co-op not competitive multi-player.
 
I'm down with MP long as it's done in a way that it does not mess with your personal SP story arch. MP in the form of Drop In Co-Op from Friendly Only would be awesome. Or a social hub in bars and in personal player apartments for trades/interaction so we can all show off our avatars to each other in either a public zone or in private with just friends.

In Co-Op, however, only the host player should make decisions and have control over combat activation as to prevent a friend or random you added to play with from shooting up civilians and fucking over your playstyle. Unless you're gonna play like that, that is.


I am however not for PvP unless it's in Boxing Arenas, Murder domes, or something of the like in a controlled environment


But honestly, I'd just prefer social hubs and private bases/homes for in character parties and trades for that Roleplay addition.
 
Whatever version they implement, I just hope that it forced onto us at the expense of a SP campaign. I definitely don't want a Fallout 76 scenario with CP2077. Make co-op/MP an addon that people can use if they want, but whose experiences aren't diminished by including it.
 
I'm afraid you totally misunderstand the roles/classes in Cyberpunk.
You seem to think multi-player is going to revolve around PvP, if this is the case there is one, and only one, role that will totally and completely dominate - Solo.
Unless CDPR totally and completely blows off what makes the roles in CP unique to create a PvP game no other role will stand a chance vs a Solo. Few roles would even be viable support for PvP.

That said, think co-op not competitive multi-player.

First of all, never said I would think the MP would be about PVP more than co-op; for now, theres too little information to formulate an opinion. It's only my wish, because it would give me another incentive to come back and play the game, level up a character for PVP is something I'd enjoy, and dwell back into the world for an experience that isn't scripted and would renew itself. Of course the solo mode is their bread and butter.

How do you even know exactly how the classes will work ? It's still speculation at the moment, and my guess would be to trust CDPR's creativity to come up with the right balance, following some internal or beta testing.

The fact that those classes are unique does not mean all classes would be viable or useful for PVP, nor have to be changed towards that objective. I have mentionned the balance factor being crucial in a pvp setting. This being said, even in competitive games like RB6 or CS, not all guns are used, nor characters in R6. Some characters are not competitive even if the game is solely created to be. And the community is fine with it. It simply needs the right mix and that ENOUGH of those classes are viable to make it interesting, and give us something to combine with.

For exemple, the hacker class could be useful in a PVP mode that would be objective based, maybe getting into a building and stealing some intel before the opposing team, but wouldn't be relied on in combat. Let's not forget that this table game was designed to be played by a group of poeple at once, and that some of the mechanics are being ported into the game.
 
The fact that multiplayer is said to come only after release, but it is probably also not just a minor gimmick (it would not need the government grant then), does suggest to me that it will be "GTA like" and PvP focused, even if not exactly like in GTA V. Because playing the main story in coop is something that needs tighter integration with the single player campaign, quest design, etc., so it would make sense to include it already on the day of release. While a major post-release addition sounds more like something separate from the story ("B" on this list). And that also means making no compromises on the design of the single player content. But I only speculate, it could turn out to be anything.
 
How do you even know exactly how the classes will work ? It's still speculation at the moment, and my guess would be to trust CDPR's creativity to come up with the right balance, following some internal or beta testing.

Because we have all seen how it's done in Cyberpunk 2020 and CDPR have said they are emulating that in video game form. Suhiira is right a Solo would dominate everything else in a PVP situation, being a powerhouse is literally what that class was designed to do.

For exemple, the hacker class could be useful in a PVP mode that would be objective based, maybe getting into a building and stealing some intel before the opposing team, but wouldn't be relied on in combat.

The "Hacker class" is called a Netrunner and that is not what they do at all.
 
Because we have all seen how it's done in Cyberpunk 2020 and CDPR have said they are emulating that in video game form. Suhiira is right a Solo would dominate everything else in a PVP situation, being a powerhouse is literally what that class was designed to do.



The "Hacker class" is called a Netrunner and that is not what they do at all.



"Netrunners are the types of savvy computer hackers you would find in the movie Hackers, but with a cybernetically augmented interface system implanted into their body. Using their brain-computer interface implants, they roam the Internet, looking for systems to hack and information to sell to Fixers. "

Well I guess the cyberpunk wiki must be lying, right ?

Everybody knows this is a single player experience above all. Some might be confused and mistaken because I spoke about Multiuplayer only in the post intitled "for the love of MP".
Go figure, right.
 
"Netrunners are the types of savvy computer hackers you would find in the movie Hackers, but with a cybernetically augmented interface system implanted into their body. Using their brain-computer interface implants, they roam the Internet, looking for systems to hack and information to sell to Fixers. "

Well I guess the cyberpunk wiki must be lying, right ?

Everybody knows this is a single player experience above all. Some might be confused and mistaken because I spoke about Multiuplayer only in the post intitled "for the love of MP".
Go figure, right.

No the Wiki is more accurate than what you wrote, they don't break into buildings they literally go matrix style into the internet. How would that work in PvP if they stay behind in a comfy building out of the fight? Try and rush to the info before an oposing Solo comes by and wastes their defensless bodies?

No one is confused, alot of us hope it is multiplayer co-op in fact. It's just PvP modes done counterstrike style won't really work in this setting.
 
No the Wiki is more accurate than what you wrote, they don't break into buildings they literally go tron style into the internet.

No one is confused, alot of us hope it is multiplayer co-op in fact. It's just PvP modes done counterstrike style won't really work in this setting.


You think I wrote that... Really.
It's obviously a copy and paste. That is why poeple use quotation marks for. Use google and find out where it's coming from.
Clue: the CP077 wiki.

About the fact that it won't work out or not isn't for any of us to decide, honestly. Unless you're a dev for CDPR, you cannot say that it won't or will work. Actually, you're underestimating CDPR for saying they couldn't balance it out or come up with good modes, and maps.

I will repeat this, once again : we should trust CDPR's creativity and support this out of curiosity if not excitment. No-one is required to play it, and if you can't let poeple have fun the way they want even tho it doesn't affect your own playing experience, there is something wrong about you. And by "you", I don't mean you personally.
 
I don't think PvP multiplayer suits this kind of game. The emphasis is on storytelling, and the unique interactions of your character in that world. Add PvP and it just turns into a generic shooter. Why not just play Overwatch or some other PvP-centric game. At least games like Dark Souls and Nier had a unique skill-based combat system, that were unique for their time. There is a reason why a game like Deus Ex doesn't support multiplayer. It serves no other purpose, than to allow players to pick up a gun and shoot someone in the face. In the year 2018, you need more than "pretty scenery" and "interesting classes" to justify PvP.
And the argument that a PvP-mode adds replayability is just a fallacy. By having to go through the same scripted story with a different class, you don't add anything new to the experience, you just gate content behind an unneeded grind.
Even IF there were some incentive to add PvP, then the devs would need to deal with the additional development time and huge costs associated with adding such an extensive feature. You talk as if programmering multiplayer is easy. As a programmer myself, I can tell you it's NOT! And the server expenses are huge. Lastly they would need to support the game for years, balancing the classes. But I think the most important argument against is that it would hinder the single-player experience because some abilities are unsuited or plain overpowered in PvP, so they would either need to have two different versions of the game, or they would lessen the single-player experience by removing and/or nerfing some aspects of the game.
I'm all for more content and multiplayer in general (especially co-op in these sorts of games), but you are just adding more cheese to an already excellent cheeseburger. I might be wrong, and we haven't seen any gameplay yet (at least not that I know of), so I might be completely wrong. Hell I might even come around and ask for this feature myself, but for now I'll pass.


here's the "I'm a programmer" guy. I don't either believe or don't believe you. This statement's importance is nullified by its imposibility to verify.
I like how you said in the end that you might be wrong and end up asking for MP.

There needs more to "justify" a PVP ? Being a CS and Rainbow Six Siege player, I can assure you there is no such thing as need for the existence of a MP.
Played Deus Ex and could not imagine a PVP in it.

The fact that the classes seem so original and unique in CP2077 is PRECISELY why a PVP setting could be a good idea, a twist on how those classes can be played, and most importantly, replayed.
Spoken about class balance already, it's an obvious challenge, not an issue.

Speak for yourself about replayability. It does make me want to grind and once I do the solo once or twice, I don't touch the game again, no matter how great it is.
I wish I could replay the Witcher more, but after 2 times, I can't come back anymore. Can't erase my memory to rediscover it for the first time; yet aha. It's a personnal matter anyway, your opinion is only yours. It's neither a fallacy or a great reason to grind, but both, depending on who's asked.

Funny how the argument of diminishing the SP is even a topic: CDPR said it would be the core of their experience, and that's all we want in the first place. If there's a good PVP on top of that, it's only a bonus.

Nobody said it would be easy to create, but let's ber honest: the game will be a success, there will be budget. and the team would be able to focus solely on the MP if needed after the launch.
 
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