LicaonKter said:
Well that's the problem this thread treats ( but does not solve actually ): YOU CAN'T USE ANOTHER FOV IN THE WITCHER 2 after patch 1.2
Well, that's a bummer and unnecessary annoyance.
LicaonKter said:
If the game is programmed to do that, but the normal way is to fill those pixels with the game data, say feet and clouds and rocks and birds.
Yes, but only if the game renders using correct aspect ratio for given target resolution *and* selected resolution aspect ratio matches monitor's aspect ratio (that's not always the case, screen will be stretched in such case). As you see there are many factors here.
LicaonKter said:
because maybe I thought/hoped the game will give me the 16:9 FOV instead
And it was you who said nobody here confuses FOV with aspect ratio...
I hereby give up.
LicaonKter said:
nope, why on earth would that be the option, just show me the REST of the game world, rock and rats below and clouds and birds above, this is a 3D engine FFS. and BTW, the hack that worked up to patch 1.2 did this right, here:
I explained completely different case - if image is rendered to framebuffer with 16:9 aspect ratio and YOU force it to be shown in monitor resolution of aspect ratio 16:10, then there are two options:
- black bars (to keep image proportions and adapt to target aspect ratio)
- stretched image (to fill whole available screen ignoring proportions at all)
"The rest of the world, rocks rats and birds" will be rendered and shown properly only when framebuffer aspect ratio is exactly the same as monitor aspect ratio and developers chose to 'extend' the view rather than to 'crop it'.
Witcher devs decided to crop it for you (5:4/4:3) because you're the minority (also read paragraph below).
LicaonKter said:
OMG the image is NOT SKEWD... whats up with that...must be magic!!!!!1111
No, it's just properly implemented widescreen.
So you've got 5:4 monitor, you're using your native (aspect ratio-wise) resolution: 1280x1024 and because the game was written in 16:9 in mind (16:9 being reference resolution as to decide what game viewport to show), as a comparison to 16:9, your view is cropped horizontally (patch 1.3) instead of extended vertically (patch-1.0-1.2+flawlesswidescreenfix) or 'emulated reference 16:9' by the means of black bars (patch 1.0-1.2).
And you're complaining, that developers didn't let you benefit from higher screen, but rather punished you for having narrow one. That's a valid complain of course.
Yet it has nothing to do with FOV however which everyone consistently brings to the topic.
While it's valid complain, it is also just a matter of developers' choice: patch 1.0-1.2 shows you what 16:9 users really see. And as you see in 16:9 Geralt legs are cut in half if camera points straight ahead - and that's developers' choice.
While this horizontal cropping is unfair to you it's still PROPER implementation of widescreen as original proportions and FOV are left INTACT.
It's just devs decided you have "narrower screen rather than higher". You get the difference.
Also, if they let 5:4/4:3 user have extended verticals (comparing to 16:9), 16:9/16:10 users (majority) would now scream "Hey there are more of us, why do we have inferior, vertically cropped view compared to 5:4 minority? That's unfair!!!11oneone"
One canoot please everyone. Zoom-able camera (not FOV hack) would please everyone however.
LicaonKter said:
like it's a different FOV than 16:9, what question is this?
*must*fight*the*urge*to*comment*on*this*confusion*again*
I wouldn't bother with my aspectratio/FOV tirade if you people *really* knew what to request from developers
regards