Gameplay Thread - NO FPP/TPP talk for a change.

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With what is written up so far from previews does it seem you can break away from dialogue or talking segments and either fight, just walk, run away? Or are we just locked into these moments until said dialogue sequence is over ( I hope not)?
We don't know specifically, but from what I've read, there's an instance where you can stop the whole dialogue flow by shooting the person you are talking to in the face, so that's that.
 
We don't know specifically, but from what I've read, there's an instance where you can stop the whole dialogue flow by shooting the person you are talking to in the face, so that's that.
:eek::eek::eek::eek:

I just know I'm going to accidentally press a button and do this multiple times. What's the best way to apologise to an NPC after shooting them in the face? Muffin basket? Flowers? Buying them a new face maybe?
 
:eek::eek::eek::eek:

I just know I'm going to accidentally press a button and do this multiple times. What's the best way to apologise to an NPC after shooting them in the face? Muffin basket? Flowers? Buying them a new face maybe?
Most likely they'll just shrug it off and move on, subdermal armor can work wonders, neh?
 
What I liked about original Deus Ex is that each body part had it's own health bar.
If your legs went out, you started crawling, Aiming was off if your arm was destroyed.
Enemies following same template would be nice, shooting a guys leg would cause him to limp, shooting an arm could cause the npc to drop the weapon.
Since FPP is going to be used, it would be nice o see your limbs damaged as well.
What do you guys think?
 
If you need an example for how annoying this actually gets in practice, go play Survarium (its free) and see how slow and unsatisfying the gameplay is.


Its one of those ideas that doesnt translate well in prsctice.
 
Hello guys, I've posted that in Polish version of forum, but understandably there's a lot less people in, so I'm posting it here as well for you to criticize or show support.

In my opinion street level in trailer is to clean and organized visually, for a decaying society, it feels quite safe for me (as well as the metro car looks more like nice, first class train, rather than New York's subway in 80's-90's), In my opinion what'd be right thing to do is an introduction of extensive graffiti mechanics to the game!
My idea is, instead of hiring proffesionals, to make city more grity, make players themself to make mess?
It would suffice to introduce to the game a mechanics simillar to one from Tony Hawk's Underground, or American Wasteland...


...but the drawings, would stay on the walls forever (at least till full uninstall). Most of paintings could be overritten by other players (I make a graffiti in my game and it appears in some other players installments [I think if it would have to appear in every CP2077 in the world it would be to much and data flow would be enormous] and like in the real life someone mean could destroy my masterpiece :rolleyes:)
Players could vote for the best drawings appearing on the walls, that would appear in everyones game with a new patch. In no time Night City would become a street art gallery, which could gravitate newcomers from outside community to the game, or even cause a buzz in mainstream media, especially tho competition in between tallented players would be huge and you could see some real masterpieces on the walls, imagine "Etam Cru's" quallity murals (pic. rel.) permanently implemented to CP2077


A little improvement would be a light emmiting paint (see point 2 below), it would need a "rulebook+guidebook" to graffiti creation, rules would be following:

1. drawings need to be saved as jpg/png/... file format.
2. RGB colours with 255 value in any variable will emmit light światło in the nighttime.
3. drawing must be 900x900px, which makes 2mx2m in game.
4. 900x900px elements can be combined by control points in the corners into the larger piece.
5. Clean white (R:255 G:255 B:255) has 0 opacity.
6. graphics placed on convex/concaved shapes will follow the curvature.
7. drawings placed on horizontal surfaces (like street, pavement etc.) will fade over time.
8. glazed and alluminium elements are graffityproof by deffinition.
9. more welthy neighbourhoods are keeped clean, so your graffity will disapear in no time (maybe unles it'll get a near perfect score mentioned below).
10. be civilized, racial slurs, sexizm, porn etc. will block graffity mechanics and multiplayer (if there will be such).
11. If you want your draving to compete with others to be implemented forever, after creating it of 900x900px modules select all the elements forming a full graphics and group them.
12. you can rate drawings made by other players in your game in 1-10 scale by doing "xyz" near the drawing.
13. inapropriate drawings can be flaged by doing "zyx" near the said graphics.
etc.

Guidebook could consist of good and bad practices for drawing creation and guidelines about the cyberpunk art style key qualities.

No matter what software player would chose, be it MS Paint, Photoshop, Illustrator, or Rendering software, with one file format standard for upload anyone would have a chance to shine and community qould verify quality of uploaders. Frequency of the uploader content apperance could be based of of the previous drawings rating, so the player rated 9-10 would appear on the walls of let's say 5% of other players around the world, and the drawings of less talented players with the score around 2-3 would appear only in few players around the world, to check if he/she hasn't improved since last time :cool:

As the prizes for the best authors, of drawings that would appear in patches, CDPR could give a vouchers for the next studio project (maybe unannounced ones :giggle:) That would create a huge hype and would give a modding feel for regullar players and would strenghten community connection with a franchize, giving some more sweet PR points to the commpany!

Let me know what you guys think about that and feel free to add some more elements to this idea, or criticize it in substance.

cheers!
 
I was thinking about the open world, and then I realized that no journalist at E3 investigated this. Will there be a police system? A reaction if the player start shooting the crowd and killing NPCs?
 
Never thought of that. But I would imagine there would be. It would make sense if there was a police reaction too those kinds of events or happenings.
 
I really enjoy stealthy gameplay and my weapon of choice is always a bow. I know is really low-tech but look at the way Far Cry series handles it. IMO modern bows with incendiary, explosive, electrocuting or poisonous arrows would make cool choice for sneaky characters. Also they were present in 2020.
 
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