I find all decks equally interesting. I started to get along with first two and now I'm trying to make hive mind work. It' sprobably my favorite so far, for whatever reason. But I still haven't found a way a solid way to make it work from start to finish. Getting there, card by card.
Well If you want to hear my input, Hive Mind is actually the best starting deck, not bullwark, unlike I said above - the reason for that is that you
dont need anything, no spells, no treasures, no flasks - all you need is your Slyzard + Dettlaff and 1 elite battle, thats it.
Once you have your Dettlaff evolved at least 1 time, you can do that Slyzard + Dettlaff combo over and over again.
I prefer to use Spell Flask (doubles your first spell), and for my spells I like to run Master Revive, Master Image, and Master Spells (Level 100),
but you dont need too!
It start like this with this 1st round opener (I used duplicate power stone to have 2 slyzards + Flask of Spells + Master Spells to get all 3 on the board at round 1 - but you dont have to do this, you can also abuse Masterfull Portal to get them on the board)
And it ends like this :
The AI cant counter it, no enemie can do anything about it, and you dont need any spells or whatever.
The only way to beat evolved Detlaff is by
locking him. But then you have Master Revive, so you get him back anyways after eating him.
No counterplay for the AI.
The only hard part is to win 1 elite battle, the easiest one is probably Maxi, then the Mountain King, try to avoid Elite Priest),
but after that, its GG.
Untoward
Yeah, like the fact that on higher difficulties you get hit with insane "RNG" that makes the AI obnoxiously powerful, especially if you don't have mana to counter the amount of points and removal it is spewing left, right and center with some decks. Games that I know I am winning I lose at the end, because the "RNG" destroys my win con in an instant and then, when I slowly creep out of it, cause I have still a decent amount of mana, there's another round of insane RNG and I am at ground zero again.
I really hope they do some patching around and add some QOL perks like for example: being able to switch at least couple of cards in your starting deck. Why tf would you have an unlocked "collection" if you can't do sh*t with it? I'm pretty sure that I haven't played with at least half of the cards, just because RNG.
And yes, I've beaten the game multiple times on GM as well. It's not that hard if you get the right Treasure and not having to deal with some of The Elites early on, but that's not the point.
Well I dont concider this a fact, but Im willing to change my mind. To me, the only RNG enemie I can see is Failed Experiment,
that guy sometimes gets so lucky with his green and omega evolutions, and his red and blue boosts/damages.
Typically you dont want to waste your Odor on red or blue, you want to keep it for green or omega form.
So this guy sometimes gets a bit lucky - however, all decks are basically OP after evolution.
All the standard combos that the decks have that dont require anything and are just broken and abusable;
Bullwark has Vysogota of Curou (1 evo) + Masterfull portal (to get 3 or 4 of him onto the board) + Tridam Infantry for damage. Broken after 1 evolution. You can take Doadrick in case you get Vysogota on your hand, so you can put him back into your deck, and then abuse Masterfull Portal to spawn him 3-4, or 5, or 10 times, and then just spawm heals on Tridam.
Savage Fury has Melusine combo after 1 evolution, as you can see above or on youtube etc.
And Hive Mind has Dettlaff + Slyzard combo as I explained above.
For all of these strats no Flask, No Spell, no unlockable Unit is required except for maybe Masterfull Portal, wich you get fairly early,
way before GM. And those are just the standard combos.
You guys seem to avoid elite battles, but its the elites battles, especially the 1 evo, that unlocks all the power of your key cards.
The only key cards that needs at least 2 evolutions are Reynard Odo (Bullwark), Daguur Two Blades and Unseen Elder (Savage Fury),
and MAYBE Meve, her 1 evo isnt as strong as the other guys. But other then these, every key card basically becomes broken after 1 evo.
You want to get as many elite battles as possible, most times you can get 2-3, sometimes 4 if the map is good, and 5 can only be achieved, at least
as far as i can see, by the use of the Event, that transforms the next node into a random one, wich could be an elite battle.
Otherwise ive never seen a map where u can get 5 elite battles.
Thats my opinion after dealing with this game for a few days so far.
I do agree with you however, on beeing able to garantee certain treasures, or units in your deck.
Only way to get around that is to play Archmage Mode, and to spam Rerolles after every battle with all the energy you get.
But that kinda sucks. I wish I could modify my starting deck at least a bit.