Hello, Night City!

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Hi,
Big CPR/TW3 fan here. Long time gamer (basically played everything since pong). Also a big cyberpunk sci-fi lover since Neuromancer days.

Anyway, here's my critique of the trailer.

1. It's too bright. For a setting called Night City and the emphasis on the biggest poverty population, everything is too clean, bright, sunny, stylish. I was expecting it to be more noire, gritty, dark, dirty - although I admit that too is something of a cliche. But it evokes the metaphor of poverty and strife better than sunny palm trees and hip music.
2. The narrator reminds me of Forza Horizon. I hope it's not the same actor or that will stick out badly.
3. I really wanted to see something deep and meaningful. Something "intriguing". Perhaps a tense moment of dialog (with actual dialog), real character interaction, in-game HUD etc to show off "the game". Instead we get bland, ordinary cut scenes we've seen 100's of times. In other words, nothing new here that I can see.
4. Subway system is cool. Map looks a lot like the metro in Washington DC, where I'm from.
5. Car is cool. Very mad max though.
6. This is a nitpick, but in a couple of the scenes the textures look flat and plastic. The mans suit sitting at the table, his left arm fabric looks stiff. Not real. And the woman exiting the car, her suit looks flat and plastic.
7. Would have been cool to see some in-game hacking or cyberspace type of stuff. But nothing...

I have high hopes for this game, but I have to say, this trailer is disappointing after 6 years.

PS. The hidden message was nice, but it rambled on repeating itself at times, over emphasizing how we have to wait instead of giving us reasons why (maybe say what's coming?), and overall seemed very stream of conscience written than concise and targeted.

This is very well stated.
 
I mean the answer is really simple, stop pretending you have any idea what to expect. Because when some one else is doing a thing it is always going to be different from the idea you from in your head.

I'd politely point out that all we can base our expectations on are three things.

1. What we've been told to expect from the developers through quotes in the media, the secret message at the end of the trailer, etc.
2. What we've been SHOWN to expect which is basically this trailer and the other one six years ago.
3. CDPR's reputation.

What we've been TOLD and what we've been SHOWN are basically polar opposites at this point. For right now, until we learn more, the only thing tying together what we've been told and what we've been shown is faith in CDPR's reputation.

You can't blame some folks for doubting. As others have pointed out, this is the first concrete information we've gotten on the game in six years and it's...different...than a lot of us were expecting.

For now, I'm in wait and see mode based on CDPR's reputation. But I'd really like to see more of the things that they are telling us will be there fairly soon.
 
Well, CDP created some image by the first trailer. It suggested something like a Blade Runner atmosphere. Other games, too. Did you know that most stuff (including games/movies) went into Blade Runner representation of Cyberpunk? Don't blame gamers for it, esp. those who actually love this atmosphere/vibe. Or those who have played those games and enjoyed them. You say it's not a cyberpunk, even though it's called like that. What a paradox.

And the thing is: CDP must hear about people's expectations and feedback including the negative one. It is they who decide what to do with it.

Quite right. I'd argue that it's critical for CDPR to hear the negative impressions just as much as the positive ones as they're finishing up the game and deciding what to show and what to hold back leading up to release.
 
I'd politely point out that all we can base our expectations on are three things.

1. What we've been told to expect from the developers through quotes in the media, the secret message at the end of the trailer, etc.
2. What we've been SHOWN to expect which is basically this trailer and the other one six years ago.
3. CDPR's reputation.

had you done that, you would have heard them telling you repeatedly that first trailer was not ment to showcase anything about the game. that you did anyway means you aren't even following your own rules, so why should i care about them?
 
had you done that, you would have heard them telling you repeatedly that first trailer was not ment to showcase anything about the game. that you did anyway means you aren't even following your own rules, so why should i care about them?

Did you read my post at all?

I specifically said that all we have to go on that the other stuff is there is what CDPR is telling us that it is and asking us to trust them because we haven't been shown it.
 
You have to consider the difference in the characters and their relation to violence, though. Geralt was old and had a lot of experiences, whereas the 2077 characters (V included) live in a world where violence is commonplace and doesn't have a deeper meaning or gravitas. It's just a thing that happens. It's kind of like how pornography raised generations to believe that frenetic meat slapping is the beginning and end of sex.


Good point, really. But there's a difference between showing the trivialization of violence and being trivial (American Psycho is a good example of showing the trivialization without being trivial, excellent movie).

I was enjoying the trailer until that moment the guy ("V"?) takes the gun, but that's just me.

I tend to agree but I also realize 90% of the potential customers grew up on COD so unfortunately, like it or not, CP2077 is probably going to feature a LOT more gunplay then many of us would like.

To tell you the truth, it's all ok. It's a cyberpunk themed game. Of course there will be gunplay. As I said, I have nothing against COD and the likes. I like to shoot things in games, guilty here too. I like brute/plain fun too.

But I hope CDPR keeps the intelligence bar up there, since this is becoming kind of rare in games lately. In RPG games, that is.
I'm feeling like an animal in extinction asking this but. Maybe I am, haha.
 
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But I hope CDPR keep the intelligence bar up there, since this is becoming kind of rare in games lately. In RPG games, that is.
I'm feeling like an animal in extinction asking this but. Maybe I am, haha.
I'm every bit as close to extinction.

Yeah, I guess that's what I want more then anything else, a game you have to think your way thru (and NOT a puzzle game) rather then platform, shoot, or QTE.
 
California is also the setting from the PnP RPG it is based on. which is most of why it is set there.

Yes, I was expecting an American setting of course. I actually like this.
But is it possible that the story could take you to other locations in Europe, Asia, Africa, and probably (just probably) somewhere in Latin America:ROFLMAO:?
I know, I know... poor Latin America. I love it, but.. yeah.

Anyway, the moon is a place I always wanted to visit and I heard there will be a segment there.
 
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Where did you got that info from? It is very well known for many, who have knowledge about human psyche, that people who have been abused (especially in childhood), have a tendency to violence.

I was going to write an epistle but no. I won't do this here again, the mods don't deserve it. I'll try not to sound like a victim stating how I was abused as a child and I'm not going into sordid details. But not everyone responds to early abuse being violent. In my case, yes, I have my rage and I think I've been a very scary person two or three times during my life. There were physical fights one with my dear progenitor. But my main tendency through life has always been complete passivity. females tend to respond to abuse like this.

and sometimes hyper violent things give me nausea but that's just me.

I'm every bit as close to extinction.

What I meant was: being close to extinction is charming.
 
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You just said it in the above sentence - thanks to CDPR for copy-paste other recent games. We definitely needed a copy-paste setting. I say it, as a fan of Synthwave music, for which beach sunsets, palms, 80's styled sport cars, chicks - are a business card of the genre: I too dislike the fact, that I again have to see the same thing, I've seen already plenty of times. This is far from brave/bold, this is mainstream today. Synthwave is very popular now. I love Synthwave and I love its motifs, but again industry starts to exagerrate. It probably won't be as painful, as zombies were, but still... ;/

Well, considering some of the other cyberpunk games out there, I wouldn't rule out zombies just yet...

I don't see any sense in your argument. Want to elaborate?

Yeah, nobody saw that trailer, there is no way, anyone can know. (sarcasm)

Considering what you wrote above - comparing setting, has nothing to do with comparing gameplay. You're mixing two different things... intentionally?

Yet you're saying, that fantesmeee is wrong to compare two different games based on their gameplay/genre - a lie established by you, to manipulate this discussion. There is a saying in Poland - lies have short legs.

Actually, I didn't say it's wrong to compare two different games based on their gameplay/genre. I argued it's wrong to equate them as being clones of each other, but I'm also not the one who established that argument; Fantesmeee is. The following posts establish the argument:

https://forums.cdprojektred.com/index.php?threads/hello-night-city.10969661/page-27#post-10981268
https://forums.cdprojektred.com/index.php?threads/hello-night-city.10969661/page-28#post-10981307

What I was doing was using their stance against saying two games are clones when they have more similarities than there are between the trailers of GTA 5 and Cyberpunk 2077 to show how it is that claiming the GTA 5 and Cyberpunk 2077 trailers are also clones.

However, it was Fantesmeee who kept insisting the two are the same; given the GTA 5 E3 trailer focused more on the countryside/open areas aspect of the game than on the city, the only way the comparison made any logical sense is if Fantesmeee was comparing the gameplay of GTA 5 (which is heavily city-focused, unlike the trailer) to the trailer of Cyberpunk 2077. Otherwise, there would be no comparison basis for that argument. And I was trying to hint that this is the wrong approach for the trailer, but not one that is unreasonable.

And, I'm still waiting for some proof I manipulated the conversation. I also note that, often, those who have to resort to sayings about lies tend to be more in need of the wisdom those sayings hold. I have been honest, even if foresight allowed for a certain unfair advantage. If you want to accuse me of being unfair in my dealings, that I must grant; I very much was, and intentionally. But it was to show a fault in equation of two disparate trailers as being the same.

In other words, I'm not against comparison, but against equation of dissimilar games. I can compare Skyrim and Witcher 3 all day to show the strengths of weaknesses of each, but at the same time I'll openly admit that despite any similarities they are very different games. Just as the GTA 5 and Cyberpunk 2077 trailers are very different, despite the similarities. I also was not opposing disliking the setting.

Does that make sense?
 
So after finding out about FPP, And rewatching the trailer a few times I'm starting to like it.
Though the violence still seems a bit goofy to me. Probably due to music.
 
As expected this forums are blowing up. And like many of you I've come to immerse myself in the hype, but I am confused at the negative responses to what is still just a teaser trailer.

I've seen a post stating that the trailer lacked atmosphere, which was hilarious to me. A consistency in the responses to those who aren't as enthused, is that the new trailer doesn't seem "dark" enough. It looks like people are literally objecting that there is a sun in the game world, or perhaps even a day time cycle at all?

As I've only peeked in on this site over the years and will admit I'm not well versed in the lore, could someone explain why this trailer seems to be such an aestheical departure from your expectations? Looking at the first trailer and this one, they look to me to exist in the same place, just one is at night and the other in the day. There is no "smog" or "garbage everywhere" in the first trailer. They look pretty consistent as far as aestheics are concerned.

In regard to themes, you see violence, poverty and hints at class conflicts and gang warfare. The trailer literally has a cyberpunk atmosphere. Some have mentioned Blade Runner, I also got some Akira vibes to it. You see folk balling in the slums, some friends sharing a beer on an estate. I'm so confused concerning some of the responses in the forum. Please let me know if I'm missing an inconsistency in the lore or something.
And being unfamiliar with the "esthetic" of the PNP is the problem: We who HAVE played the PNP that this game is based on have been "conditioned" to expect the "Dark, rainy, gritty and desperate" background. It's part of the "genre'", so to speak. One of the tips the PNP gives you is to play this game in a dimly lit room during foul weather as it perfectly fits the overall mood. And besides, it further suggests, if it is sunny outside, don't you think it would be much better to be out enjoying the sunshine?
 
The trailer feels like it is for a GTA kind of game. I don't see it like a fact nor a real thing when the game is released. The daytime is normal, it's not a closed world controlled like other games, the world is meant to be somehow realistic. There will be day and there will be night like in the Witcher 3. Sure, more night time scenes would be nicer in my opinion, not a fact though.

I think the trailer was meant to show different things you can expect in this game. Doesn't mean anything else but that. GTA is not an RPG, this game is, so GTA topic is a problem because it's unlikely to be a thing in the real game.
 
Well, considering some of the other cyberpunk games out there, I wouldn't rule out zombies just yet...

However, it was Fantesmeee who kept insisting the two are the same;

In short, I never said they are the same. I just said the trailer looked similar to GTA V vibe/atmosphere. END.
 
I think that's the point. On a surface examination, the place is bright, happy, and generally a great place to live if you want opportunities. But, the trailer also contains hints this is a lie, and the original trailer we saw years ago shows us the ugly truth.

I think that makes it more oppressive, knowing the light is false.
This, exactly.
As I've said before: the sun still shines in North Korea.
 
Don't know if you guys saw this:


I'm not a big fan of Gibson but I find it cool that he even knows GTA exists.
He's a tech guy. He's very clued in on the gaming world.
There was a moment a few years back when he called Ubisoft out on naming The Division "Tom Clancy's The Division," when it a) came out after Clancy had passed, and b) had nothing to do with his novels.

I was actually kind of annoyed at the "GTA with a cyberpunk skin" comment, to be honest.
 
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