[Heretic Idea] Faction Mixing
"ST dominates...", "NR is OP...", "Monster suck..." and now "Nilfgaard is destroying the meta...". Not a day goes by where such statements are made and I am pretty certain this will go on for e.v.e.r, the only thing that will change in those sentences with each patch is the name of the faction.
This got me thinking and please do think about it too for a minute before you discard the idea: How about removing completely the boundary between factions, you compose a deck of cards from all factions without any limitations other than the maximum handsize and number of silver/gold cards? Add some medics to your monster deck, Promote some Foglets or let the Shieldsmith add 2 base to your PFI.
Factions would still keep their specialties, NR focusing on gold, Monsters on Weather/Breeding, SK on discard and graveyard play, ST on annoying everyone but you could diversify much more and mix things up to get the optimum from your deck.
I know it goes completely against the "original" idea of Gwent as it's played in the Witcher games but the Gwent we play is already so much different from the Witcher 3 Gwent that I don't think this matters, on the contrary just imagine the possibilities and many many more different decks that we could play. Gone are the times where one Faction dominates, deck building skills will actually mean something and longtime motivation would increase by a huge amount. All the problems due to lack of variance that are posted day after day would be fixed immediately. Sure balancing would be a bit harder and some adjustments will have to be made but ultimately we would end up with much more interesting games. In the long term I think this is the only solution for Gwent to stay interesting.
Waddaya think?
"ST dominates...", "NR is OP...", "Monster suck..." and now "Nilfgaard is destroying the meta...". Not a day goes by where such statements are made and I am pretty certain this will go on for e.v.e.r, the only thing that will change in those sentences with each patch is the name of the faction.
This got me thinking and please do think about it too for a minute before you discard the idea: How about removing completely the boundary between factions, you compose a deck of cards from all factions without any limitations other than the maximum handsize and number of silver/gold cards? Add some medics to your monster deck, Promote some Foglets or let the Shieldsmith add 2 base to your PFI.
Factions would still keep their specialties, NR focusing on gold, Monsters on Weather/Breeding, SK on discard and graveyard play, ST on annoying everyone but you could diversify much more and mix things up to get the optimum from your deck.
I know it goes completely against the "original" idea of Gwent as it's played in the Witcher games but the Gwent we play is already so much different from the Witcher 3 Gwent that I don't think this matters, on the contrary just imagine the possibilities and many many more different decks that we could play. Gone are the times where one Faction dominates, deck building skills will actually mean something and longtime motivation would increase by a huge amount. All the problems due to lack of variance that are posted day after day would be fixed immediately. Sure balancing would be a bit harder and some adjustments will have to be made but ultimately we would end up with much more interesting games. In the long term I think this is the only solution for Gwent to stay interesting.
Waddaya think?