exactly. the fact that seize doesnt automatically lock a unit is also nuts. I always mulligan cards like botchling in this matchup. seizing isnt only an incredibly tempo heavy play which also interrupts engines, but it actually adds the engine to the opponent. most NG players dont hesitate to leader seize in round 1 since they can just repeat with defender/damien in round 3. I wish CDPR would just improve other NG archetypes like spies which is pretty unique to NG and change this leader altogether to fit within that archetype instead.
That would also be my wish.
CDPR did a lot of things well in Gwent, the game is great but one thing they failed to do is to build every possible archetypes the game offers in a meaningful way.
As a result we have cards like Enforcers wich could be a strong card if Spy was still in the game (following the same idea, you have Morvudd which is a very cool lord for the Monster beast deck...You know...That super cool Monster beast deck that everybody's playing...of course, or Ciri Nova which could be used in...well...an archetype that doesn't even exist).
And spy was a really cool one, I was so disappointed when they removed it. I understand it's complicated to do with 2 rows (because you can too easily fill up both of your opponent's rows with trash that they don't want, which would certainly ruin the experience of the game) but I'm sure there is ways (like making a unit that adds the spy tag on an enemy unit as an order, for example). This way they could just change Enslave with something of a better design (or what I personally consider a better design, at the very least).
I know it would be kind of annoying, because CDPR keep reworking their cards all the time, but I think that they should take a good look at every card in the game, establish which archetype are playable/healthy for the game/well designed and basically rework all the cards that serve no purpose in the current state of the game for something relevant (and forget about utopian archetypes that nobody play because they have no support whatsoever).
And speaking of which, look at Arachas queen, they changed her so now she doesn't spawn units for killing her own during her turn anymore (you now have to play organic cards)...That's cool and everything but what about Gulstiworp? Forktail?
That was nice you play with you guys, now enjoy your trip to oblivion.