Hey, Sard, you trying to start a riot?
Naw, they'd lose a LOT of their customer base, even more of their street cred, and, most importantly of all, your favourite moderator if they pulled a trick like that. (That would be me, in case you're not sure). So unless you meant it about giving up your loved ones...?
So yeah... If you want to cut down on warez, make the game always online. That's just a working solution.
Yes, but the logic fail that you described earlier in your post then kicks in. It may cut down on warez, but that doesn't necessarily mean more sales, as the logic that says that "piracy=lost sales" is flawed. On the other hand, if the game doesn't NEED to be online, and you lose paying customers because of the always-online requirement, you can definitely say that "DRM=lost sales". So it still doesn't make sense.
Did anyone see this one yesterday? Techdirt picked up on it...
http://tommyrefenes.tumblr.com/post/45684087997/apathy-and-refunds-are-more-dangerous-than-piracy
Interesting because it concentrates on the financial accounting aspect of it. And because it's the second developer in the last week to come out and say DRM is bad. (Of course, CDPR have been saying so for a long time).
@OnoSendai7 - Yup, I saw the Durango article yesterday too. I hope for MS's sake that the conclusions drawn are wrong, otherwise I think they've really shot themselves in the foot this time.