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With a basic deck, the idea is to loose the first round because you would waste two much cards trying to get rid of the crones.
I made a 5 min deck that won instantly that include 4 mechanics 1)Weather // 2) Removal // Card capture // 4)Consume
Basicly to fight weather with weather, you steal his foglets, you take a hard removal for his 3xWild Hunt and you boost 3minions with a pot before using the Unseen Elder ( since gold cards aren't affected by weather
1) take 3 torrential rain , 3 clear sky , 3 Archgriffin with the archgriffin, you can clear your negative effect without clearing the rain you are going to spear across his board, so don't screw up.
The rain is here to counter the ancient foglets on turn 2 // Make sure his foglets are constantly removed from the board when he is spawning even more fog ( so you can steal them later)
2) Removals : 1 Scorch , crucial on turn 3 when he is most likely going to have 3 Riders, constantly buffing each other. this can be a major swipe
3) Card capture : 3 Ghouls to steal away his foglets and/or 3 Griffins to take them from his Graveyard into yours. -> thus making this f**** fog less efficient
4) Consume. Assuming you mulligan isn't good enough , you might still face some weather effects. Use an immune boost and/or Thunderbold Potion to buff your minions (stacked on the same row ofc) then consume 3 of them to create a mega gold card.
some ideas for fillers -> - bloodcurling bear to replace a weakened creature by a 12 bear.
- Water Hag to add an additionnal rain effect if needed or lacerate
- you need high body creature to tank the weather for a turn or 2 when needed, i preffer drowners as they can pull a creature on your rain. If you don't have 3 drowners, any type or high body will do the job ...
- some gold cards with high body like Geralt or Triss to mitigate the pressure of riders / ancient foglet
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Mulligan : Keep the scorch for the turn 3 , keep 2or3 card stealers , keep 2 rains effect and as much weather clear as possible , keep maybe 1 potion just in case
Turn 1 : -if you are lucky, Dagon start and summon the Woodland Spirit first.
- play a filler creature -> he will then proceed to summon the crones.
- now play a weather clear to remove the foglets, he will instantly burn another fog effect -> pass your turn now.
Turn 2 : that the moment when you are tryin to empty his graveyard.
- set up your rain effects, try to play the ghouls before the griffin since it consume a creature from any graveyard and BE CAREFULL if you play 2 griffin, not to send back the stolen ghoul back into his graveyard !
- you want to win the board with some archgriffins and drowers or mb a gold card if you are too far behind and under weather pressure you might use the scorch if it cleans some riders, do mind that scorch can burn multiple riders if they have the same strenght.
Turn 3 : - play 3 dudes on the same row, dagon shoudn't have that much weather effects anymore, buff them with a pot, then use your leader -> GG