Iuliandrei;n10088761 said:Can you people stop pretending like playing this game is some rocket science? Guess what, it isn't. You just have to play the right deck, vomit cards on the board and if you're lucky to draw well you win. This has always been the case.
Remember pre-restore nerf SK? when King Bran had like a 45% popularity and favorable matches against ALL other leaders? guess how that deck played out. And before that remember Dagon swarm deck? want me to refresh your memory about the strategy of that deck? Yes, you had to vomit all your cards on the board, it didn't matter if you were going 2-3 cards down, you had a crapload of carryover from harpies and elementals, you opened with Yen to buff your board to 40-50 points and GG.
This happened pretty much every patch and we had the netdeckers vomiting cards on the board thinking they're some tactical masterminds. The game is pretty much the same.
Babatino;n10068321 said:I'm a fairly new player (started when Saovine was winding down), and I'm not "feeling" it anymore either. It just seems... dumbed down? If this is an attempt to get new people into the game, it's doing the opposite for me.
Idiotruinsgame;n10090371 said:Every patch there is someone like you.. making a few new people happy while driving away your existing customers is still no way to operate.
hydra66;n10170502 said:It's an interesting exercise to just watch the trailer from 6 months ago. Rules, faction descriptions etc. There is a feeling of, 'that's not in the game anymore but I wish it was.' Or, 'that faction characteristic isn't unique anymore.' There are positives too but for those who haven't seen it here you go...
Mancoon1980;n10170702 said:What I'd really like to see is more effects.. You could have different locales such as below the big tree with gremist.. You could have roots, candles and other ambient sounds.. Maybe the different taverns or even the bog with different effects in the background. What could be cooler if someone plays a big gold card such as the dragon who burns highest unit... I can't spell his name. Have some impact with the play. Like after 1 turn you start to hear him coming. After 2 turns he gets louder.. Then at 3 a large fireball effect.. Same could be done with succubus. You could hear her tempting your unit with each play. I think this could add so much to the cartoony presentation we have now. The sound needs to impact the weight of the cards being played. Right now it's very lackluster. It would be nice to have premium cards showcased a bit in gameplay as well.
Mystikast;n10170742 said:This game no longer feels like gwent.
RVG1926;n10171312 said:He was so enthusiastic saying that melee ranged and siege lanes now have a purpose, because some units will be melee and other like catapults will be siege or ranged.