There is a reason why there is NO cards in gwent bronze that AUTO 2 damage every turn for 5 provision.
Cards that do 2 damage per turn exist with order, has lots of ways to counter it, and cost more provision.
Having armor as a requirement for 2 auto damage and giving 4 charges to give 2 units armor... basically negates this one condition.
NG atm as I have pointed out even before the recent (quite...stupid patch frankly speaking) had too much control, flexibility, point slam, destroy/poison cards for low provision. Look at Yennifer invocation for example.
[...]
I am sure they have good intentions and want to make the game better, although I am not sure if they actually want to balance the game.
But the results are the same. The game is in worse shape now than ever before imo because of the recent changes. Good intentions does not always translate to good results, and the devs for a bit has been producing very questionable patches.
I will provide reasoning so it does not seem like just toxic complaint.
1. Look at the Renfri update that took them 1 month to nerf it and "balance" it.
Renfri almost had an unanimous "CRY" from the community as too powerful, and it really didn't take much thought to notice that. [...] It should have never been released in that state and the nerf that follows (which took too long) proved that they had severe oversight.
2. The recent NG patch.
They reworked many NG solider Cards. Which is a good thing. But they needed to hotpatch it after 2 weeks when they found out it was just... too broken. Yes it is good they hotpatched it, but lets all just take a minute to think about this. Should it have been released in the first place?
Them fixing it hotpatch by a degree of almost 40% of a couple of soldier cards they reworked, by reducing the deploy damage from 2->1, by reducing Power from 5->3, are examples of their lack of care of quality control before release of patches.
3. They are killing their own previous hard worked decks.
After 2 seasons, the deck inflation and their inability to balance rest of the cards will make current patches obsolete.
These new overpowered cards they are releasing leads to only a few decks being able to stand against them. All of the old decks they have worked hard to create are now obsolete. Example: I don't see the witcher decks anymore, their provisions have become.. "outdated." Not all decks have to stay alive, yes there will be new meta every season. But they seem to force people to play cards with their new ones... or enjoy losing.
After watching the last season of Game of Thrones, and the Season 4 of Ozarks.
[...]
This season is like the last season of GoT. Like the last season of Ozarks. [...]
There is a saying, that water that stays in one place, rots. I hope we get this water flowing again.
Cards that do 2 damage per turn exist with order, has lots of ways to counter it, and cost more provision.
Having armor as a requirement for 2 auto damage and giving 4 charges to give 2 units armor... basically negates this one condition.
NG atm as I have pointed out even before the recent (quite...stupid patch frankly speaking) had too much control, flexibility, point slam, destroy/poison cards for low provision. Look at Yennifer invocation for example.
[...]
I am sure they have good intentions and want to make the game better, although I am not sure if they actually want to balance the game.
But the results are the same. The game is in worse shape now than ever before imo because of the recent changes. Good intentions does not always translate to good results, and the devs for a bit has been producing very questionable patches.
I will provide reasoning so it does not seem like just toxic complaint.
1. Look at the Renfri update that took them 1 month to nerf it and "balance" it.
Renfri almost had an unanimous "CRY" from the community as too powerful, and it really didn't take much thought to notice that. [...] It should have never been released in that state and the nerf that follows (which took too long) proved that they had severe oversight.
2. The recent NG patch.
They reworked many NG solider Cards. Which is a good thing. But they needed to hotpatch it after 2 weeks when they found out it was just... too broken. Yes it is good they hotpatched it, but lets all just take a minute to think about this. Should it have been released in the first place?
Them fixing it hotpatch by a degree of almost 40% of a couple of soldier cards they reworked, by reducing the deploy damage from 2->1, by reducing Power from 5->3, are examples of their lack of care of quality control before release of patches.
3. They are killing their own previous hard worked decks.
After 2 seasons, the deck inflation and their inability to balance rest of the cards will make current patches obsolete.
These new overpowered cards they are releasing leads to only a few decks being able to stand against them. All of the old decks they have worked hard to create are now obsolete. Example: I don't see the witcher decks anymore, their provisions have become.. "outdated." Not all decks have to stay alive, yes there will be new meta every season. But they seem to force people to play cards with their new ones... or enjoy losing.
After watching the last season of Game of Thrones, and the Season 4 of Ozarks.
[...]
This season is like the last season of GoT. Like the last season of Ozarks. [...]
There is a saying, that water that stays in one place, rots. I hope we get this water flowing again.
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