[Idea] Tactical Movement.
Hello,
After playing more than a 100hours of the game. I was wondering, what could make the games more complexe, allow great combos, play around, etc.
This is when the idea strike me. As a lot of people said they feel Clear Skies as only down side. DImeretium bomb, being a counter to yourself sometime.
Tactical Movement could allow on top of avoiding a played weather, to generate combos.
[Tactical Movement]
Silver Neutral.
Allow you to move a card, and it's copies to a near by row. (As to be adjacent.) (Siege & melee can only move to range, while range can move on both.)
Work on either side of the board.
Any though on that idea/card ? Do you thing it would be overpower ? Too complexe ? Too unpredictable from a Opponent side ? (Note that Silver neutral are really good at the moment. And make a spot for one more as to be worth it.)
If you think it's overpower. What are you suggestions to balance it ? Moving to a random row might be good.
Hello,
After playing more than a 100hours of the game. I was wondering, what could make the games more complexe, allow great combos, play around, etc.
This is when the idea strike me. As a lot of people said they feel Clear Skies as only down side. DImeretium bomb, being a counter to yourself sometime.
Tactical Movement could allow on top of avoiding a played weather, to generate combos.
[Tactical Movement]
Silver Neutral.
Allow you to move a card, and it's copies to a near by row. (As to be adjacent.) (Siege & melee can only move to range, while range can move on both.)
Work on either side of the board.
Any though on that idea/card ? Do you thing it would be overpower ? Too complexe ? Too unpredictable from a Opponent side ? (Note that Silver neutral are really good at the moment. And make a spot for one more as to be worth it.)
If you think it's overpower. What are you suggestions to balance it ? Moving to a random row might be good.