Images of bugs to correct. Help the CDPR work team

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You may be able to help with photo mode to show bugs you find in the game. You must do it to help if you feel this game is fascinating. We are all contributing and they are watching us. Put images of the bugs that you are finding so that they are eliminated. It is fascinating what they have created, I am enjoying it intensely, 90 hours and I hope there will be many more THANK YOU !!! Bugs are a lot of fun but they need to be eliminated
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xlawx

Forum regular
I dont see wrong for scratching the butt crack, may it's too itching. :D
Third pic indeed need to be fixed, someone has a weed in the apartment. That's illegal!
 

Moxy3

Forum regular
Dont know if that option exists, but it would be nice if there was a option in the game to report something to CDPR. That there is a way they get footage or information of a certain time where you reported.
Could make it easier for both players and CDPR, but im not sure if thats possible.
 
10 tkmes i've played through this game and the current one is the friggin strangest, yet i've no idea if it is bugged or the previous 9 or them all

First on all previous playthroughs upon stepping into the Basilisk not at any point did i ever get anything other than a crosshair an health bar while driving it, this playthrough everything changed to having white bars and borders etc

Second in none of previous playthroughs did i ever get like a film real of johnny's memories while going in with the VDB to get alt, this time i did

Third i've never had so many texts of Panam or Mitch between missions, this time i felt they never shut up

Fourth everytime i "romanced" judy before afterwards i'd recieve texts about things like her being out having a drink, thoughts on a picture, a present and the mox shotgun, this time i've recieved absolutely nothing, no idea though if this one is down to how i spoke/treated her during the Main questline as i approached everything differently again.

Theres other things like different dialogue from a scene where i know exactly what there going to say because ive done it previously picking the same options etc etc thats made me sit up an go wtf

Obviously some of these like the basilisk an film reel are probably bugs but the dialogue, texts or lack of to the extent its happening, which is alot, i've either giving the game to little credit and theres more going on in regards to how you approach something, how much you question someone, how you treat, reply etc them or just scripted shit continuously fails to start, head scratcher tbh
 
It is a pain to report bugs as a PS4 player. I have to take a screenshot, then attach a USB stick to the PS4, download the screenshots and upload them to my laptop. Then, I sift through them, pick out the ones I need to use to report, give them unique labels and send them and the bug report to CDPR.

It is pretty tedious. For example, I finally got around to organizing all of my bugs, glitches, and suggestion screenshots onto a MS Word document. I provided context to each screenshot and when I finished, the entire document ended at 33 pages!! Woa!
 
It is a pain to report bugs as a PS4 player. I have to take a screenshot, then attach a USB stick to the PS4, download the screenshots and upload them to my laptop. Then, I sift through them, pick out the ones I need to use to report, give them unique labels and send them and the bug report to CDPR.

It is pretty tedious. For example, I finally got around to organizing all of my bugs, glitches, and suggestion screenshots onto a MS Word document. I provided context to each screenshot and when I finished, the entire document ended at 33 pages!! Woa!
Or send them to a friend, and just tell him that you'll be using the pictures for something.
Go to My dot Playstation dot com and check your messages on your computer and ta-da, the pictures are now on your messages. Same with your phone.
You don't need a USB drive.
 
npcs do not respect the laws of physics. It's funny but it takes you out of the game like a slap in the face. this npc got me a good laugh XD
And when you see them go through other npcs or the walls, you look like an idiot
Scaring them is another problem, they disappear in front of you or you all make the same gesture
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You may be able to help with photo mode to show bugs you find in the game. You must do it to help if you feel this game is fascinating.
It's always good to make bug reports have made a trillion already for CP, but eventually gave up, unless it was something extreme or something that annoyed me. There are simply to many bugs currently and 95% of them are so obvious, that they must know about them :)
 
Here is a short list of issues I'VE encountered - It does not list the most common ones that youtube is full of.

***CONTAINS SPOILERS***

- Overbright issue in some vehicle interiours during regular sunlight (adaptive exposure issue - looks like)

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-The attack on arasaka tower in Silverhand's flashback is all kinds of broken. Helicopter interior has no lighting, objects at the distance are hovering around the rooftop. Missing various audo effects, like the dude getting shot etc.
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- In the Queen of the highway, for Panam, when you walking up the stairs, to control room (to highjack the locomotive) there is "Jack in" prompt, at the first platform, right when you see a sign "exit". If you do jack in, you get pulled thru the wall/mesh, while doing 90° turn, in to the storage room under the/next to the staircase - DONT DO IT! its a trap xD

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- Copperhead gun has missing item icon - very often.

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- During various cutscenes characters cut out and other character starts talking or they talk over each other - same is happening when story NPC escort missions. As you walk thru various dialogue triggers on the location NPC starts dialogue only to get cut off 2 seconds into it, starting other one - the fix could be "play the game slower damit" xD and I will.

- Vehicle headlights and their lod issue, causes them to shine headlights in the distance, but when more complex model loads, they turn off/stop shining (the reflection and light it self on the environment remains) And sometimes, later they eventually load, but not always and not all vehicles. It just is very distracting during night especially.

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- on specific monitors (with orange rim) V jacks in directly in to the screen/display (LOL)

- Overtrue revolver pickup animation (where V checks ammo) has a bug, where the revolver dum does not open - During
regular reload it works perfectly (this issue seems only happening when revolver has a scope attached)

- Misty's tarot does not appear on the table for me - in my CP it is imaginary tarot (she still holds the deck) - at the ending quest/sequence it works fine.

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- Panzer's barrel from first person view is not articulated - well from any view. Static model - shooting straight using smart ammo would fix this without need to touch the model.

- Judy after she "left night city" Is still hanging around in her apartement (male V playthru)
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- Drive-in cinema dialogues with Johnny and Rogue, before watching the movie, cut out and skip over each other - might be because I've already visited this location before.

- If you look around the Kerry'S villa, before you talk to him, you wont get any comments from Johnny. After the sequence ends and you are free to look around again (and call nancy) Johnny quickly skips thru all the reactions he would've have - again cutting out as the engine catches up with queued triggers.

- Kerry's robe is glitched and from hips down calculates with some sort of offset =/
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- When getting in to newly decorated car with Nancy, that mazing atmospheric rain disappears =C

- When seeing the graffiti for "Fool on the hill" there is often a comment prompt, but when activating it V stays silent

- Upon arriving on to the farm with River (amazing quest btw) he drives pretty slowly, but then out of nowhere car snaps in to driving really fast as he sais "hold on to anything!" - Its really jarring and glitchy =C

- The purchasable cars are great, if they weren't half-sunk in the ground, they would be even greater. - never mind - that's random cars all over - punch them and they are fine xD
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- The game just downgraded my all rare mods of my stashed weapons to common

- On several locations cars just drive thru concrete blocks - half-clip thru them and half getting massive damage - very distracting and immersion breaking

- Security bots in guinea pigs don't react to me - if it is because I disabled turrets, maybe it should be written somewhere that turrets are also securty bots.

- Sometimes above head subtitles appear and hang around even when I have turned them off long time ago.

- Malestrum fleeing in his car in Six feet under didn't stay in the car and car made no sound, nor crash/impact noise, when it crashed in to the wall (scripted event). Ragdoll just fell to the ground (where the car spawned?)

- When I put down 8ug8ear netrunner cause I wanna sort out some enemies, she teleports back in to the room, where I disconnected her - weird and confusing.

- Sometimes landmines don't make that arming noise, so I don't know I am standing too close when disarming them - and I die (I'd remove the sound entirely >D - laser ones don't make sound either)

- Texture glitch on the River's revolver Crash - the zigzag pattern is mostly invissible, it partially appears during reload as revolver model is getting tilted in to different positions - it would seem that decal projection is set up at wrong angle.

- Audio of Jonhy's concert (while performing) was absolutely horrendous, could barely hear that guitar, heard Kerry's very loudly, than mine started to be loud, the entire mix was just ??? wtf- it was all of.

- Mackinaw MKL1, shows Mackinaw "beast" ICON in the vehicle menu - it is not the same tho - it has black bunny and slightly different perspective. Mackinaw MKL1 that I bought tho, is regular civil version.

- Various textures with alpha chanel render very often with a vissble texture border. be it parts of scopes/holosights or elements on the minimap and even weapon/item icons in the inventory.

- During arasaka ending - the arasaka AI voice not audible - confused hell outta me. (I know about it only cause of subtitles)

- also during arasaka ending - Takemura ordered troops to be stealthy (based on my suggestion) they stormed in regardless.

- When ariving at arasaka tower our AV clipped thru the model of the outer wall - was there suppose to be door? or is the ARASAKA technology so advanced they can just phase thru solid matter ? xD

**Anyways this game is fantastic! I've enjoyed it very much - too much almost (222hours) and I cant wait to jump in there for more playthrus =) What a ride that was! I'm not gonna repeat my steam review in here - this post is long enough, Hang in there CDPR! <3**
 
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Oh yes, great thread.
  • blood not really interacting all that well with the world:
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  • i'm not running on the highest graphical settings, nor am i using RTX, but this is a bit too much...
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  • Talking about shadows, why do i have these tentacle shadows?
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  • many such instances are littered throughout the world: the hovering plastic bags
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I have more, a lot more...
 
I see that they are common mistakes that we are all seeing, therefore the CDPR team should know. Misty's tarrot does not appear on the table is a reality for everyone GOING FORWARD CDPR WE LOVE YOUR GAME AND WE WANT TO GIVE YOU A BIG APPLAUSE !!!
 
  • First time playing the ending, Adam smasher, smashed to a pulp!
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  • ditto on another playthrough, helicopter pilot, no human form detected, it is even hard to find out if this lump of meat is still human or not
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