I'm confused by the post as "Improving" anything is seldom based on asking "what is right". Constructive critisim is the most effective - period. Understanding what was right is great background info - but
NEVER to be taken with the WEALTH of Constructive Critisism.
Favourite cutsceneThe end, because it was beautiful and long. The graphics were completed with that level of awesome quality.
The Problems:
- The other cutscenes should be equally as beautiful (i.e. show the current environment in it's spendor, characters of beauty, action of utter gore - fighting the same monsters you have been and slightly revealing some of what's to come).
- Especially the end leaves SO MUCH unanswered. All the effort to build the relationship with Triss and... ??? Who was lying on the floor? Is there at least a moment of following dialog to provide anticipation or conclusion????
Favourite characterTriss
The Problems: Are there other characters? They all look the same! (Luckily, point is being addressed in the coming patch)
Favourite quote:"Ask not what your country can do for you. Ask what you can do for your country"(Honestly, nothing memorable at the moment)
Problems:SOOO many other quotes felt like a 13-yo boy driven by sex-craved hormones and learning to swear that I hated many, many of the quotes. Make the text / dialog and full storylines to feel like a SERIOUS game and now you have something. Ugg - depressing to see such a beautiful game dragged in the gutter by someone that directed most of the side-scenes and such that should be fired for complete incompetence and checked for sexual-stability.
Favourite questFinding the armor - only because it took place over time and amounted to something tangible / realized.
Problems:The quests are anti-climatic. Add building complexity and final reward / cutscenes to the quests.
Favourite monsterStriga - because it was something you worked towards, though in the end suffered still from being anti-climatic. Simply run around for a few minutes and you're done. Ugg.
Problems:As quoted elsewhere, the mobs are WAY to easy, even on hard mode. They all become more of a minor irritant versus tactical where you need to approach each monster with a strategy on how to deal with that particular monster.
Favourite locationLocation wise, nothing specifically memorable over the others. The detail in each was TOP NOTCH!!P
Problems:Exactly the same as the above. All was the same. Nothing felt distinct with each location, except for the city underwater (which it could be visited).
Favourite signFire
Problems:As ghe game was too easy - never found the need for others except a little bit for the shield to quickly down a potion.
Favourite finisherUhhh = whatcha mean? Like chopping off heads, etc? If so - I liked them all - A LO, but especially when he'd stick his sword in the ground and jump on the guy and beat him up.
Problems:HAA! Problems - pfft. I LOVE TIHS PART of the game!! If anything, as suggestion - MORE Finishers!!
Favourite sword fighting styleALL - Loved them all
Problems:Hmmm... Just adding something to be consistent (I LOVED THE STYLES - Best part of the game!)Hmmm.. not a problem, just a request: Add chopping off body parts, more need for the changing of weapons - and capability to use the other weapon types with the witcher styles. I NEVER used the other weapons as it was unneeded. I wanted to - but without gimping my witcher styles. Let us use the mace, axe, etc - but with associated styles. That'd ROCK!!
Favourite potionSwallow
Problems:Again, the game was so easy that the rest were unneeded (excluding the ones that add talents)