And whose fault is it if you wanna play deathwish or harmony?
You will hate me, if i answer this one. But you maybe should talk to the guy that did build the deck.
And whose fault is it if you wanna play deathwish or harmony?
There are heaps of counters to deal with fat creatures. There are a few resets, Korathi, Yennefer, Geralt Igni might get lucky and take out two. But Geralt Yrden will take out all of them, and this is too much for a growth-based deck for 11 provision."Instant win with Yrden should be addressed"... Should it? As others have pointed out, there needs to be a counter to row buffing, otherwise those decks will run rampart. Furthermore, Yrden is a card that reacts to the opponent's play and it's situational whether or not it gets enough value. The issue is there is no real ceiling, just with like Igni. That's why you could theoretically swing for +100 points. However, that's not actually relevant. No, what matters is how many swing points you actually need to win and usually it's not that many. This means that other cards can make you win the game more reliably (but with less swing value), most of the time.
Come on ya1, I know you don't like Gigni, but you can't tell me this isn't a thing of beauty:
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Note I did actually line it up by using not one but two Natural Selections on the Endrega Warrior.
I've been running Yrden since 2018, and it certainly is not an instant win most of the time.
Limiting the effect with Adrenaline might be a bit too much, as in reality the major boosts (be it single units like Ozzrel or mass boosts like Bone Talisman etc) tend to happen in the final 1-3 rounds. Initiative on the other hand should be added to the card, no doubt.Unfortunately, given the number of excessively powerful boost engines in the game, Yrden is probably necessary.
A subtle adrenaline nerf might be OK. Something like adrenaline 2 reset highest and lowest units in a row instead, or adrenaline 3 gain initiative on this ability (so the owner must risk it bricking by keeping it in hand).
Why? It wouldn't do anything, unless you boost your opponent's units or something. Igni got Initiative because it was possible to set it up with pings, but Yrden cannot be set up like that.Initiative on the other hand should be added to the card, no doubt.
Indeed, it would only be a minor nerf (namely making it impossible to tutor it as a final Oneiro play for example).Why? It wouldn't do anything, unless you boost your opponent's units or something. Igni got Initiative because it was possible to set it up with pings, but Yrden cannot be set up like that.
Edit: Did you mean Order?
In any case, the card still does not need any changes.