Engines are too weak right now too worry about snowballing. Removal is so much better.Honestly, I wish he supported like some Biting Frost Archetype. It's weird that we don't have a weather deck.... I don't really miss it but I think it would make more sense.
I agree that his ability does not fit Monsters but I feel like NR would be way too strong with a leader that adds shields. Like it'd be so much easier to add shields to snowball engines and dueling units. So even though it makes little sense, I think it is more balanced than NR having it.
All in all, being able to protect two cards now is pretty cool. Two points and a shield make a lot of difference when you consider cards that have orders. Monsters got hit very hard with this update... It'll be interesting to see how the meta develops.
Shields logically make the most sense with engines which are the most prevalent in NR. That is only one part of the discussion. How exactly do shields fit into the monster play style and archetypes?It doesn't make sense if you have the perception that shields belong to NR, which they don't and they shouldn't.
Quen was not just played on big units. It was notoriously used to shield up Dol Blathanna protectors which were engine cards that boosted from playing specials.Not necessarily, it depends on the threats. Back when quen was in the game it made the most sense on big units, which monsters has plenty of right now, i guess it helps keeping up dominance.
And i said this in another topic, yes NR has the most shield units, but there are almost as many neutral shield units as there are in NR so everyone has access to them.
They boosted in hand/deck similar to spotters and they were dropped at the end as big finishers.Quen was not just played on big units. It was notoriously used to shield up Dol Blathanna protectors which were engine cards that boosted from playing specials.
It's not only about removing the tallest unit in the game, it's about keeping dominance in any form, and preventing 3-4 damage can have a big impact on the rest of your round.Most big removal cards will destroy an Old spear tip whether it's shielded up or not.
It's really not worth using Eredin just to try to keep dominance which is easy to get for monsters.It's not only about removing the tallest unit in the game, it's about keeping dominance in any form, and preventing 3-4 damage can have a big impact on the rest of your round.
And yeah i get it that shields can be powerful in NR, but can also be useful in other factions, even if it's not so obvious now.
Totally agree. Seems more fit for NR or NG. Soldiers, knights and what not....Giving shields seems like it fits Northern Realms, not monsters. There's only a few cards that make sense to use shields on with monsters and it's just not a good idea because it's so predictable. So many things the devs do with this game just don't make much sense.