Hey i am new here so please be nice
Looking at the trailers and teasers, it's obvious a lot of features got cut or were never in the game in the first place. Now, i understand that during a game's development, many things get cut and that's natural. I also understand that they want the game to sell well, so they are obviously going to portray it it a good light, playing up the strengths. However in Cyberpunk's case, the dissonance is quite large. Wall running, car customization, important choices that matter, varied cyber implants, realistic and believable NPC's... All these things are present either in the bare minimum or not at all.
Therefore, i am wondering whether there might have been a dissonance between the marketing team and the devs. I mean, it seems like the devs might not have fully informed the marketing team about what they are and what they aren't going to be able to insert in the game. Thus, the marketing team fooled us with a vision of a world that is believable, alive, and realistic, when in reality it's far from any of these.
Again, i know that the marketing team's job is making the game sell well, not being truthful. But the dissonance between the ads and the actual game is unbelievable. I think it might be a case of some complete mismanagement. It's almost like the devs and the marketing team worked in total isolation with almost no coordination.
Looking at the trailers and teasers, it's obvious a lot of features got cut or were never in the game in the first place. Now, i understand that during a game's development, many things get cut and that's natural. I also understand that they want the game to sell well, so they are obviously going to portray it it a good light, playing up the strengths. However in Cyberpunk's case, the dissonance is quite large. Wall running, car customization, important choices that matter, varied cyber implants, realistic and believable NPC's... All these things are present either in the bare minimum or not at all.
Therefore, i am wondering whether there might have been a dissonance between the marketing team and the devs. I mean, it seems like the devs might not have fully informed the marketing team about what they are and what they aren't going to be able to insert in the game. Thus, the marketing team fooled us with a vision of a world that is believable, alive, and realistic, when in reality it's far from any of these.
Again, i know that the marketing team's job is making the game sell well, not being truthful. But the dissonance between the ads and the actual game is unbelievable. I think it might be a case of some complete mismanagement. It's almost like the devs and the marketing team worked in total isolation with almost no coordination.