1. First person or 3rd person
2. GTA styled city or Yakuza styled (no cars)
3. Aesthetics: 80s Cyberpunk or Modern Mass Effect
4. Combat: Real time or Turn based
5. Silent protagonist or voice acted
6. Protagonist with a preset personality and backstory or clean slate
7. Drivable vehicles or not
8. Hacking: Real simulated hacking/script kiddie or combat in cyberspace
9. MP: ingame or seperate arena shooter
10. Picking set roles eg Rockerboy, Corporate, Media, Netrunner or just 1 character that encompasses all of them.
11. Having an origin story for each character like DA:Origins or same backstory for all.
what else?
1. Preferably 3rd person, but if the gameplay is designed without compromises regardless of perspective, either will do fine.
2. Never played Yakuza. I would hope the game won't be like GTA or its copycats. CDPR has implied two sandboxes. What I would like from that line of thinking is two large "overworld maps" with largeish (to warrant drivable vehicles) hubs the player can freely travel between. If there were vehicles, so be it... as long as the game isn't "about" driving in a similiar sense as GTA is (like 75% of the game).
3. I would prefer 80's cyberpunk. I like the retro feel much better than going all out modern day interpretation of the future.
4. It's going to be real time (and I do hope that doesn't come at the cost of a proper RPG design), but I would hope that "tactical mode" they've implied would offer some sort of a TB analogue.
5. Silent. Always. No two questions abou it.
6. Clean slate by default. The "Lifepath" feature of CP2020 can handle backgrounds.
7. If they were in, I'd hope there to be appropriate skills to govern that. So one can build a character that hasn't necessarily ever driven a car and has to go through the hoops to learn it.
8. Neither. A skill check does just fine (with an attempt timer).
9. Separate. Completely detached from the singleplayer experience and causing no compromises therein. And preferably delivered after the base game is ready.
10. Picking roles. I'll be disappointed if it's a single all around character.
11. No origin stories - DA like nor anything else. That said, there could be a singular opening event that kicks off the game where every career (class) is represented in their own given role (as chosen by the player). E.g. a rock concert where "something" happens. If you play a corp, you might be the manager; if a cop, you be there to arrest said corp; if a solo, you might be there as a mercenary with a job to kill someone; if a medic, you'd be part of the staff; as a fixer, you'd be a drugdealer in the event; etc. Every class with their own unique little questline within what ever it is that happens there, and which leads you to the opening of the game proper (possibly just arriving to NC due to how events unfolded and having no past ties to it). Every time, though, the characters origin would be as determined by the "possible" lifepath feature and other choices at character creation.