Agree a lot with this part. When I replied earlier with how I view the specific Eve dying or not as a set in stone part of the story, is definitelly my view that for me, that choice and how it affects the rest of the game is good for me. The lack of being hunted down is gravely missing. Even switching apartments after the Heist. And I also agree that the game itself promisses more branching stories in the begining. First playthrough how not to stop and wonder for a second if we try to ditch Dex following Eve's proposition, the Militech chip variances. But on the same first playthrough if we opt some dialogue choices and see the difference we start to unveil that how the gameworld is presented is not how it is interacted with.Your interpretation of what happens in the game is neither better nor worse than mine. It's just another opinion.
Edit: sorry River-Twain, didn't read before posting