dialog options dumbed down to "YES/NO/SARCASM"
I don’t know if I agree that Fallout 4 narrative doesn’t push towards the main quest.
If I woke up in a unrecognisable world with my child kidnapped by people who also murdered my wife, I wouldn’t start chilling and building settlements with strangers.
Not to mention a metric butt ton of the dialogue with NPCs had some inclusion of "a dingo ate my baby".I don’t know if I agree that Fallout 4 narrative doesn’t push towards the main quest.
If I woke up in a unrecognisable world with my child kidnapped by people who also murdered my wife, I wouldn’t start chilling and building settlements with strangers.
I sincerely hope that Bethesda gets their crap together with Starfield or TES
Fallout 4 is not even remotely a better game than CP 2077. Fallout 4 wasn't even good back when it launched, let alone today. It has a pretty horrible main story, completely disjointed side quests. Not to mention absolute lack of variety in it's quests. The quests in Fallout 4 are at the level of GIGs in CP2077. The shooting mechanics are worse as well and I honestly struggle to think of anything Fallout 4 did well. It was buggy at launch too, it had only 1 good DLC too.
Fallout 4 was panned pretty hard when it launched, it's a straight downgrade compared to Fallout: New Vegas and Fallout 3 for that matter.
Oh, there is at least one thing - that modding tools can improve the game.There is absolutly nothing positive to learn from the absolute disgrace that is Fallout 4.
Oh, there is at least one thing - that modding tools can improve the game.![]()
Go play New Vegas, only true Fallout game of the three new Fallout games. 3 and 4 and good games, very good even, but not good Fallout RPG games, like 1 and 2 (New Vegas is).So just started Fallout 4 again for the 20s time or so, never having completed it
Which is no issue for me, I get easily distracted doing other things and think that is great. Now Fallout 4 is not a perfect game by any means, but especially one thing it does good, in fact Bethesda and these IP does very well is how they handle the main quest.
In Fallout 4 you have the intro and your kid is stolen, you wake up and basically have no clue how to solve it. So you leave the vault go see the robot, that tell you to go to a nearby city and find answers. Here you meet a group of people that then decide to settle where you used to live. But even here you are not really encourage to push the main quest, in fact the quest you get is to go help another settlement or you can give some drugs to that old lady, will get back to that.
What I like about this, is that it leaves the main quest fairly vague and it encourage exploration, you are instantly distracted by the whole build a settlement thing as well, which I personally enjoy a lot, especially with mods like Sim settlements 2, which allow you or your settlers to build dynamic cities very fast, and really shows how insane some of these mods are.
Had CP gone more into these things, obviously the main story probably couldn't have been told as well as it is, but I think it would have made for a better RPG game, had they done it, with a lot more replayability than a linear story allows for.
So at least to me, since the design of Night city is by far one of the best things about CP, they should have looked at Fallout and Skyrim and even TW3 to some degree and what makes people keep coming back to these. Had they made the main story nonlinear and instead put effort into making Night city feel like a place of opportunities, dynamic and interactive, I think it would have made for a lot better game.
Last I just want to ask a question in regards to drugs, because as I was playing Fallout 4 you are pretty much from the start of the game, given the option to get drugs for that old lady I mentioned above, and there is no doubt that these are drugs given the dialog. This was an issue in CP as far as I know in regards to releasing it certain places. Does that mean that Fallout 4 for instance is not available in Australia and such places? or if it is how did Fallout 4 manage to get around it, anyone knows?
You can get it really close in my opinion if you install a mod like Horizon, which overhaul a lot of things in Fallout 4. Worth checking out if you haven't.Fallout 4, I love it. Even more than I love Fallout 1 and 2, and I played both when they were released. But it's not a better RPG than Cyberpunk 2077.
Both are light-ish in the RPG department compared to what came before. Action gets a bigger part in both. Although F4 had a longer main story but less interesting than Cyberpunk 2077, imo. The best part of F4 is the modding. Just like Skyrim. I play both to this day simply because of mods.
I don't think that is a weakness of Fallout, it is supposed to be an ruined world so stuff like this have value and almost everything you find in it is useful in some way. Picking up ashtrays in CP when you drive a car worth 175000 makes no sense, however.