I like stockpile, i ve already complete The "win 100 matches" contract with it, and Also create Good decks.
But I think The problem of stockpile is its cooldown or even The impossibility to acumulate some charges.
I mean, we have 16-17 turns per match, so, in theory, stockpile gives to you 8 "points" (or buf, or damage).
But in fact, a lot of times you need to use a card thats dont have charges (like a defender, a heatwave and etc) and you lose a lot of the leaders charges.
So i think devs should take of the cooldown or, at least, Let us acumulate The charges. So If you dont use The first charge, after 2 rounds you have 2 charges tp use. I think this problably Will fix The leader ability and Let US use The entire 8 points
I am glad that Stockpile is having such a successful Renaissance in the current Draft mode, where the decks it lets you draft are forking ridiculously good...especially if you cannot push them in round 2.
As for Invigorate, I think making the entire ability passive would fix it.
"When you boost a card in hand, boost an additional random card by 1"
If you want to break it, change the 1 to "half the amount rounded up."
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Also, along the lines of crappy leaders, can we sub out one of Syndicates coin based leaders for a Poison based leader (Lined Pockets, is my nominee.)
Perhaps we can also give a buff to Royal Inspiration and Onslaught using Adrenaline in combination with another keyword.