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I'm writing this at 4:47 so sorry if this seems a bit disorganized and not useful, I'm going to sleep after posting this, I swear...
1. Which Martial Arts/Face-punching styles would you like to see in CP2077. Weapons included, of course. Try to leave room for other people to list, so don't list more than, say, your favourite five. FIVE. I know you'll disobey anyway, you bastards. Re-list to support others, of course.
..1. Knife and Baton combat. Escrima and such.
..2. Verbal Judo. I'd love to be able to defuse a situation with talking. Even if, or especially if, I'd only be able to go all "English, Motherfucker, do you speak it?" thanks to not being a rockerboy.
..3. Clinchwork. You know this from boxing and muay thai.
..4. Powerful, squared up stand up à la Bas Rutten, but with cool choreography. Hits that look like they hurt a lot, done to the "beat" of the best chinese kung-fu cinema.
..5. Throws from Judo and Aikido. It's just a beautiful thing to watch these, and you could get to look back to the room you just cleared, and see people thrown on the furniture, thrown trough windows, and laying on the remains of the broken gazebo where they landed from the second floor.
2.HOW. How would you like to see them implement melee, including hand to hand. Grappling could be a real challenge. Batman-AA style? Gothic-style swordfights? Witcher-style? 1 or 2? And why would you pick this method. Do you have any control scheme examples?
I love dark souls. I love fighting games. I really love Jedi Knight series. I love grappling. I also love movie one-liners. So these mind maps are the result of sitting on my ass this night and hammering out my dream games controls for xbox controller.
Notable things:
There are 4 different modes of combat:
Freeform "High awareness" third person combat which allows freely attacking anything around the player character.
Targeted duel combat that unlocks directional attacks to get pass enemy guard more easily, directed banter.
Ground Combat that includes grappling and fighting from ground
"Control" mode, which includes stuff like clinch, taking a meatshield and throws
Light, heavy and guard break attacks can be combo-ed with each other.
All these combos can be ended in "control", which means throwing, meatshields, clinchwork.
Movement
Movement is free, and you can freely interact with environment.
Interaction
Mid fight banter and talking is something I'd love to see in a game. Here's hoping the new Torment delivers...
"High" Interaction: Go above obstacles, prompt different interaction theme from "Low".
"Low" Interaction: Take cover behind obstacles, prompt different interaction theme from "High".
If anyone is interested, take a gander at the most colorful mindmap picture there. It's the root of all my worries right now. It's also the only one with precise controls written out, the other mindmaps are just ideas what that mindmaps particular mode should include, and not how the controls would work for it.
Edit.
Seems like the attachments don't look any good, or are not in any way readable easily, so here's an imgur link to the same:
http://imgur.com/a/vK2v5