OK, I'm little confused. When did this whole concept about "attributes and skills being the same thing in the game" has started, because I don't recall devs ever saying anything of sort. In the demo they had showcased the attributes, which are starting stats that you select in character creator, which determine your character strengths and weaknesses (Strength, Constitution, Intelligence, Reflex, Tech and Cool) represented with the numbers from 1 to 10. Skills and attributes are definitely a separate thing, since in the demo they had shown some skills like Hacking and Engineering, with V having hacking skill too low to open the door through computer system, so she had to use Engineering skill to open an access to vent instead.
As for the ammo counter, it was also shown in the demo that it is displayed via subdermal grip, which seemed to be an optional implant, so I think they are going for giving players an option to customize their UI in-game through cyberware upgrades.
It started a long ago when cd projekt declared that was possible to import your character stat and skill from the videogame to the pen and paper. Also this whole interview impressions and such are odd... very odd..
I mean this is a RPG based on a pen and paper setting and what we earing is:
It has streets full of npc: Ok nice work cd Projekt
It has details all over: same
Shooting with penetrating shot ricochet shot and smartguns (implemented to partially solve the ones that dislike twichy gameplay):Wich is odd.
You will create your character from the ground up as shown in the e3 trailer in a hidden message: And this is not enterly true since your character is semi pre defined it has also a fixed age for what we know and beyond that we don't even known if the character creator will feature facial sculpting.
But what about how the character stats and skills look like'? How about how this skills and perks are used out of combat? No word on that.
I believe this is truly an odd way to introduce people in to a new RPG based on a pen and paper.
I mean the closed e3 demo as concept were mostly about dialogue and shooting. While other companies when they presented their project were not shy to show everything Stats,Skill how they were influencing the gameplay out and in combat.
It gives the wrong impression for sure maybe is just me but the impression i get is: Hey we are doing a super duper open world high narrative shooter with rpg elements. Now i know cd projekt sats that won't be a shooter but a first person rpg but honestly we have still to see what roleplay elements this game will actually have and they were not the priority to show and this kinda destroy the whole point to present an RPG.
But maybe i pretend too much? I mean after all this years and a e3 trailer and a closer door demo presentation we still have no basic details on how this game is going to be at all not even the most basic important info all is still a maybe or an eventually.
I know cd projekt may feel bad and feel we are not putting enough faith on them.. But come on in the end they also should be honest and admit this needed info are still lacking from years and we already had a Teaser an E3 trailer and a E3 closer presentation that had not so much info other than "World is amazing,Shooting is cool and we are experimenting with a new directive system to get the player more immersed."