Who's video sums my feelings up about the hype and game with the list of missing things seems endless.
I have always said the same thing, at least as to CDPR's intentions. Even they can be wrong, assuming they do it right. I do not embark on hate speech, but its acid on criticism, as well as I know how to get around it and that is what I expose. I've always been critical of the game's development, but I differentiate between destructive and constructive criticism. I affirm and keep affirming: CDPR is in the top of sales in the world, collective actions, will have little or no effect against the Polish company, many of them, encouraged by competitors, etc. I have in mind that this market has an annual turnover of more than 200 billion, with 3 billion players in the world, according to Microsoft - and a business like this, is likely to have high flights, but also drastic falls and CDPR was disputing this public, set itself up to that challenge (and failed shamefully). The owners of CDPR spoke of 'underestimations', but referred only to possible technical problems, I doubt that they even know the game ... currently. And for all that I mentioned above, I am pessimistic: it just became a business ... no more 'making games because we like making games'.Disclaimer: I'm not entirely certain I understand what you're trying to say. I get the gist of it, I think.
I gotta say, your tune has changed massively in two days. I remember you singing a very different song not so long ago.
Here's the thing, there is a lot to be fixed here. It's been discussed to death. I have no doubt that CDPR knows what needs to be addressed but it's not as easy as you make it out to be. We're talking about people who dedicate their entire lives to creating games and to say they have no idea of how to fix it, but you do, is wrong. They know how to fix it and they have a much better idea than anyone here, the question is will they do it?
CDPR has a good, excellent even, track record with previous games. It's in big part why they've gotten as big as they did. Other studios in recent years have proven that CP2077 isn't irredeemable. Others have proven that you can change huge parts of the game after release and people will be perfectly fine with it as long as the changes are positive.
Some of the most basic features of open world games aren't included right now or aren't functioning the way they should but I'm not ready to dismiss them entirely. Without an actual statement from CDPR saying otherwise, anything is still possible. I remain positive but I could be proven wrong. As it stands, people are already giving up, 16 days after release. During a pandemic. During the holidays. After months of crunch. We'll get a statement eventually. Hopefully CDPR understands that this statement should include something about the missing features but even that I do not really expect until February.
May not be perfect, but everybody hating Cyberpunk, wtf are you talking about. Look at Metacritic, there are far more positive than negative reviews. Loos at Steam charts, it has 10x the active players that Witcher 3 ever had.I'm hoping that Jason Schreier writes a long article about what happened like he did for Anthem. I get the feeling it's the same story, no direction, wasted time, bullshit magic marketing to sell a product that has no hope of coming close to the promises. I feel bad for the devs who worked on it. Must feel shitty to have to work such long hours just to have everyone hate it and it's not your fault.
Everything about this game screams Anthem to me. The delays, obvious bugs visible immediately on starting a new game, gameplay and interviews not matching up with the actual content in almost every aspect. Will be interesting to read why it failed.
Nah... Anthem got little to show, no loot system, Destiny wannabe, an empty marketing shell that looks pretty, even in 2020 it's lack of loot, lack of content, with okay gameplay.I'm hoping that Jason Schreier writes a long article about what happened like he did for Anthem. I get the feeling it's the same story, no direction, wasted time, bullshit magic marketing to sell a product that has no hope of coming close to the promises. I feel bad for the devs who worked on it. Must feel shitty to have to work such long hours just to have everyone hate it and it's not your fault.
Everything about this game screams Anthem to me. The delays, obvious bugs visible immediately on starting a new game, gameplay and interviews not matching up with the actual content in almost every aspect. Will be interesting to read why it failed.
Even most people in this thread aren't hating it, me included. Just because I'm disappointed at the false promises (I don't care what you call it, mods, they showed things in gameplay trailers that are not there) and missed potential doesn't mean I don't absolutely love how the city looks and feels. The atmosphere is unparalleled just walking around at night.May not be perfect, but everybody hating Cyberpunk, wtf are you talking about. Look at Metacritic, there are far more positive than negative reviews. Loos at Steam charts, it has 10x the active players that Witcher 3 ever had.
Only PS4 and XboxOne players that could not run it properly are hating it, and not even everyone.
SORRY SWEATY THIS WAS DEBUNKED BEFORE YOU EVEN POSTED ITHa! That's like saying, consumers don't change how companies make products, sell products and market them.
Very fact that shareholders hold that power, is the reason why corporations are different. And why shareholders can change the fate of any CEO or president.
Jeezus.
i mean buggs will be ironed out sooner or later like they did with the witcher 3 ,but i think they should go with the extra mile of adding some of the missing features ,it really frustrates me to see this incredibly beautiful open world and i cant interact with it ,its a gripe that i had with the witcher 3 aswell but its more jarring in this game because you see all these advertisements and all you can interact with is a fucking vending machine atleast the witcher 3 had gwent while this game has no mini games what so everJeah kind of miss a statement regarding if there will be content. Just saw January and February there will be big patches but big can be everything. Like big improvements in terms of bugs and performance and afterwards move on to dlcs.
Jeah understandable. But I don't want to hype my expectations after they messed up so hard I grant them the bare minimum of capabilities.i mean buggs will be ironed out sooner or later like they did with the witcher 3 ,but i think they should go with the extra mile of adding some of the missing features ,it really frustrates me to see this incredibly beautiful open world and i cant interact with it ,its a gripe that i had with the witcher 3 aswell but its more jarring in this game because you see all these advertisements and all you can interact with is a fucking vending machine atleast the witcher 3 had gwent while this game has no mini games what so ever
Whether they should be implemented like that or not, the idea of your lifepath playing a role makes sense. I would rather see it heavily implemented into the storyline and side quests, maybe completely unique missions and options. But that is a general thing, that nothing is really integrated into the game as it is now. Because hardly anything matters in regards to what you choose or do.Lifepath system should be improved too.
At the moment it just consists in 3 different epilogues and some dialogues lines that doesn't impact so much in quests.
By adding pros (that could be active special abilities usable once a day like those in Skyrim) and cons, it could at least offer a deeper experience.
For example:
NOMAD
Pro: "Family" (ability to call for backups of 2 clan members for sticky situations).
Cons: treated like a social outcast (higher prices, denied entrances for certain places,etc).
STREET KID
Pro: "Network" (ability to gather informations from smugglers, dealers and fixers in order to find alternative entrances, better loot, exact position of target/objective in quests).
Cons: Police will track you down easily.
CORPO
Pro: "Resources" (ability to receive x amount of money).
Cons: combat skills and perks increase way slower than the others.
Obviously, it is just an idea, I am aware that it could be harder to implement due to game design or main plot reasons.
PS: sorry for my English.
Post automatically merged: