[Mod Request] New Game++
Is it possible to make a mod that allows you to use your NG+ savegame for another playthrough? Maybe it's possible to edit the savegame. I'm not sure how the game determines whether or not a savegame is ready for NG+, but removing the fact 'NewGamePlus' and setting the fact 'witcher3_game_finished' to true (it already was on truce since I completed the game) doesn't work. The game still says that I can only start a NG+ with saves, that I have completed the story with, eventhough the story was finished already. Whether or not a save is suitable for NG+ is determined by CR4Game#StartNewGamePlus(), but since it's imported, it's probably not possible to see how it works (I guess).
Another way would be to transfer the character progress (inventory, abilities etc) to a non NG+ savegame.
I've already tried to transfer the character progress, but I run into a lot of problems with copying the inventory from one save to another. One of the things I tried to do, was spawning an NPC and then transfer the player's inventory to the npc's inventory using CInventoryComponent#GiveAllItemsTo(). I stored the npc's inventory as a variable so that I could later transfer its content to the non-NG+ save game. The problem is that the npc gets 'destoyed' once you leave the savegame and the inventory gets cleared. Is there any way I can instantiate an inventory that I can transfer items to and from without having it bound to an npc?
And I've not even tried to do the abilities. Can someone more skilled give me some tips or is there already a mod that solves my problem?
Is it possible to make a mod that allows you to use your NG+ savegame for another playthrough? Maybe it's possible to edit the savegame. I'm not sure how the game determines whether or not a savegame is ready for NG+, but removing the fact 'NewGamePlus' and setting the fact 'witcher3_game_finished' to true (it already was on truce since I completed the game) doesn't work. The game still says that I can only start a NG+ with saves, that I have completed the story with, eventhough the story was finished already. Whether or not a save is suitable for NG+ is determined by CR4Game#StartNewGamePlus(), but since it's imported, it's probably not possible to see how it works (I guess).
Another way would be to transfer the character progress (inventory, abilities etc) to a non NG+ savegame.
I've already tried to transfer the character progress, but I run into a lot of problems with copying the inventory from one save to another. One of the things I tried to do, was spawning an NPC and then transfer the player's inventory to the npc's inventory using CInventoryComponent#GiveAllItemsTo(). I stored the npc's inventory as a variable so that I could later transfer its content to the non-NG+ save game. The problem is that the npc gets 'destoyed' once you leave the savegame and the inventory gets cleared. Is there any way I can instantiate an inventory that I can transfer items to and from without having it bound to an npc?
And I've not even tried to do the abilities. Can someone more skilled give me some tips or is there already a mod that solves my problem?
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