Honestly, it really isn't. There are so many cards you can put into your deck to completely wreck large units and boosted units. Run enough of these and large MS decks can face real problems. Granted, this isn't the only viable MS strategy or leader. Nothing prohibits the big MS player from adjusting their approach around these cards either (you basically have to do so... case and point, NR is a pretty tough MU for big MS IMO).
If you're claiming big MS is hard to stop if it gets last say I'd agree. The same could be said for most decks though.
If you're claiming big MS is hard to stop if it gets last say I'd agree. The same could be said for most decks though.There's no counter if you have to pass before the opponent.
Maybe true. Many of these "tech" cards aren't necessarily terrible against other decks though. Xavier might be. Which is probably why nobody runs it. It's not like Xavier was a good card against anything except like two decks before it was nerfed either. So nothing changed there.The fact that you should tech against one deck shows how strong that deck is.
Who says it's unbeatable? It's just too strong considering the simplicity of its strategy and the fact you have to tech against it.I know certain outdated meta snapshots glorified as gospel rate big MS as an amazing, high tier deck. I just don't see it. Not as playing with it or from facing it. It may be decent. It's by no means unbeatable.
Oh the point slam of open beta I do not miss you. We have only one deck that really does it right now, so I supposed that is a step in the right direction, but that's why it is an issues; it has insane temporary in any round. It can win a card down too if you don't draw your answers. Personally I find foltest to be more of a challenge at the moment, but that is just me.
You don't have to tech against it to beat it but it helps to have cards good against it. Teching against it also isn't a big deal considering cards that can stop it are also good against other decks.
You really think the removal meta is more interesting? I sure don't.Oh the point slam of open beta I do not miss you. We have only one deck that really does it right now, so I supposed that is a step in the right direction, but that's why it is an issues; it has insane temporary in any round. It can win a card down too if you don't draw your answers. Personally I find foltest to be more of a challenge at the moment, but that is just me.
I play Big Monsters, well at least this season for the 40s. Got up to 2465 with 40ish matches, tried to go for the 2500ish. Chained a loss streak of 10: 4 Usurper in blue coin (me) with Regis, or Yrden or Peter; rest of them Regis, and Yrden mostly and one Schirru. Never chained such a loss streak, but well, it is possible, people equip specific cards to beat the meta, and if the meta right now is boosted cards, then you have to deal with it. I'm not complaining, just saying that the speach people says about this is too strong, nerf nerf nerf, is just the perfect image of people not playing the correct decks at the correct moment.I'd point out this isn't completely accurate either. Black Blood, Blue Dream, Xavier and Cahir immediately come to mind. I'm sure there are others.
lol, guess who didn't read the opening post?Foltest is too strong, Big monsters is too strong, Schirru is too strong, Skelligue is too strong, RNG is too strong, I don't get the cards I want when I need them. Please, next time just post your deck, and ask for a buff to all your win cons, and a nerf for all their counters, we will finish faster.
That is just it. I don't think it's too strong. Evidently you disagree.
Finishers in general are too strong. On that point we agree. Incidentally.... coin flip....Finishers on deploy cards when going last are too strong and every archetype has them. Monsters just happen to have the most obnoxious 1 card finishers.
The short answer is the big units provide value under the provision cost and the GY consumes and cards like Incantation offset the loss by earning it back. Thrives are the wild card, gaining additional value via the bigger units.So did anyone bother to calculate how much value on average you get from this deck? I believe Tall MO is currently way over the top.
I'd dispute this claim. There are quite a number of cards capable of 8+ positive value in a single card play. Many of them can exceed anything tall MS can put up points-wise, barring Woodlands getting used, at a lower provision cost. The difference is most of them require setup. Most of the big tempo plays available to tall MS do not.1) You HAVE to counter play or you simply can't reach them point wise. You can't simply let them grow while you unveil your strategy because they will always be bigger than you.
Doesn't this apply to everything where failing to draw a counter leads to trouble?2) You need to have the luck to DRAW the counter. I have Yrden and Berrek's in my deck. There are still matches that I don't draw either of them from my deck vs Tall MO.
7-8 counting Woodlands, usually. Depends on the tall MS build.Let's count how many high tempo plays tall MO has? I believe anything >8 falls in this category.
Old speartip, golyat, speartip:asleep, weavess:incantation, 3 ghouls (counting the ranged guy here too), woodland spirit ability....the list goes on. Throw in witchers+roach or the 2 wild hunt riders (with the super easy deploy ability), and you can consistently play ONLY high tempo cards + pretty good thinning value too. With riders/witchers/roach/weavess you thin 5 cards! Better than some SK decks.
If it's so amazing everyone would be playing it and stomping everyone else. It's not the case. Try it if you don't believe me.So when is this deck going to be brought down to earth where the rest of the decks are?