I think everyone and their dog knows this by now, but in case it really needs repeating:
- no more suppressed revolvers
While I'm not sure why they removed this, and I think they could've easily left it in, I can't think of any other game that offers silenced revolvers. The idea doesn't make much sense to begin with.
- (early game) suppressed pistols not one-shoting (low-level) enemies
This is false. I have been one-shotting enemies since the very start of the game. As long as you're close enough, and it's a headshot, you should be able to one-shot enemies that don't have a skull over their health bar. Of course, you have to make sure to update your pistol and upgrade tiers as you're levelling so it keeps being able to one-shot.
- (early game) quckhacks not one-shoting (low-level) enemies
This is just common sense.. Why would you expect V, a low-level merc with virtually no netrunning experience, to immediately become an expert netrunner capable of killing enemies with just one quickhack? That would be completely non-sensical. With that said, you can still get rid of enemies while staying in stealth and using mostly, or even exclusively in some encounters, quickhacks.
- reworked tracing mechanics
Again, the tracing mechanic as it is now makes a lot more sense now, especially considering the lore of the game. It was a half-baked feature at launch, which kind of applies to all netrunning really. They clearly hadn't tested it much, and realized after launch that it was completely broken and needed to be changed. I am glad they did, I truly feel like an actualy stealth netrunner now instead of just being a god.
Disclaimer: My experience is based on two half-hour long playsessions where I've stared a new game first wanting to play as a silent assassin, then as a stealthy hacker and both attempts can be summarized as pure misery. I played on highest difficulty and I didn't savescum...
Did you always play as a netrunner? Because this might explain the problem. Netrunning was broken before 2.0, and playing as an advanced netrunner on very hard was the equivalent of playing easy on pretty much any other build. With the changes they have made, very hard is now, well, hard. If you're playing on the highest difficulty, then you should expect a challenge. If you want your character to be able to just walk up to an enemy, at the very start of the game, and one-shot them every time with a single bullet or a single quick hack, then I have news for you : You do not want to play the highest difficulty. When the game works that way, there is no sense of progression or difficulty, the game basically starts by being as easy as it can possibly be. For all I know, both playstyles would eventually become more enjoyable, or at least tolerable. I will never know.
For all I know, both playstyles would eventually become more enjoyable, or at least tolerable. I will never know.
I've seen more than enough evidence of 2.0 being designed to push players toward active combat, chaos and blowing shit up. I mean, those words literally sums up the new "intelligence" perk tree.
Those are my exact play styles, and they work from the start. If you need time to make it enjoyable, you're not doing it right. Personally, playing 2.0 for 50 hours now, I have not at any time been pushed towards active combat, chaos or blowing shit up. I can count on one hand the amount of times I've had a gig or an encounter descend into chaos (except scripted sequences in missions when it is designed that way).
Also, all of the perks I have selected in the "intelligence" perk tree were selected to improve my stealth build, which they did. I have seen at least as many stealth perks as combat perks in the tree.