Once again, a reminder to always be respectful when posting on this forum. It's the rules.
Oh yeah, it's not doing particularly good job at doing them justice, but my main point is that the style of games 2.0 tries to mimic is like a polar opposite of what the original team had in mind when they were developing the base game (which is a game inspired by The Witcher 3, Deus Ex, Vampire: The Masquerade – Bloodlines and the Elder Scrolls series).And they even failed to do those justice!
In Diablo 2, you get skills, which you can use with whatever weapon/gear/set up you want!
In Doom, you only stop shooting if the gun runs out of bullets or when you die - not when you run out of breath!
Oh tell me about it, I made the same with Blades as a secondary weapon. Unless I got consistent head shots with the pistol, it was easier and quicker to switch to Blades. They've really boosted melee weapons now, making guns almost a waste of time.I am pretty p**sed that I am at level 60 with Sandy Pistol build and doing 50 points of damage with transedent unique teir 5++ pistols on enemies with 2000+ hit points, maxed out in cool for pistol and snipers perks and doing minimal damage.
It's like we're taking crazy pills though because everyone else loves it apparently.So, now we have a game with severe case of the identity crisis, with new ideas tacked on the foundation of other game entirely and people who worked on it clearly saw no issue with any of this...
Four days? A whole four days???!!! Wow!!!Beta? What?
No one was in any beta - there wasn't any beta.
Patch 2.0 was released on September 21, 2023. With it came all the changes. Phantom Liberty was released September 26, 2023.
So, no, you are factually wrong and definitely could have seen the changes prior because they were implemented before the DLC released. CDPR was very upfront about the changes. This thread was created on September 22, 2023 in fact. That's 4 days before PL released.
But, again, in this very thread you also said that you felt it right away. It didn't take you 2 hours to feel how wrong it was. Hence, you could have gotten a refund but chose not to.
Again - entirely on you regardless of how you look at it. No bait and switch here.
Four days? A whole four days???!!! Wow!!!
Four days is not enough time. Four weeks (one month) maybe, MAYBE, but four days no. That is just silly. (And is actually somewhat suspicious for being such a short time).
And so you can confirm there was no way to preview the changes in person (no beta).
As someone who put well over 400 hours on Pc alone, and that was AFTER playing pretty relentlessly on the PS. I had zero issues with the combat, and I had no idea that any combat changes were going to be that drastic.
Because, I dunno, I trusted (shocking, I know) CDPR to put out a quality product that I would like.
Anyway it does not matter, I have so heavily modded the combat now that the actual base game combat is unrecognizable. It’s a shame, I kind of was proud by being (almost) entirely mod free this whole time.
Oh yeah, it's not doing particularly good job at doing them justice, but my main point is that the style of games 2.0 tries to mimic is like a polar opposite of what the original team had in mind when they were developing the base game (which is a game inspired by The Witcher 3, Deus Ex, Vampire: The Masquerade – Bloodlines and the Elder Scrolls series).
So, now we have a game with severe case of the identity crisis, with new ideas tacked on the foundation of other game entirely, new systems not always working properly, new mechanics producing bizarre results and people who worked on it clearly saw no issue with any of this...
It's like we're taking crazy pills though because everyone else loves it apparently.
What is with you? Why so aggressive?So first it's "they should have released the changes before the DLC" - which they did.
Now it's "they should have released the changes at least a month before the DLC".
Furthermore, you said you felt how wrong the changes were "right away" but now four days isn't enough?
Look at those goalposts
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I don't know, I managed to preview the changes. In person. Y'know, because the changes were in fact released days before the DLC and we all could experience them.
Had I disliked the changes, or had the performance hit been as terrible as CDPR had made it sound it would be, I would have returned PL right there and then.
Good for you! I genuinely mean that. Good that you managed to get the game to a point where you're fine with it. It's what mods are for. Tailoring your experience to your wants and needs.
I've put in over 600 hours into the game prior to PL and loved the old system and I didn't expect these changes either. I don't think anyone did. Sometimes companies release a quality product that just isn't for you even if you want it to. It happens. It doesn't mean that everyone who likes it is wrong or that you are wrong for disliking it, it just means it's not for you.
It sucks that it changed a game you like into something you dislike but they didn't pull a bait and switch on you to get you to buy PL - you had plenty of time to return PL but chose not to.
In general, looking at both 2.0 and Phantom Liberty itself, I feel like they had a desire to create something completely new and different. But since creating an entirely new game is not an option before Orion, they opted to rework the first game.Oh yeah, it's not doing particularly good job at doing them justice, but my main point is that the style of games 2.0 tries to mimic is like a polar opposite of what the original team had in mind when they were developing the base game (which is a game inspired by The Witcher 3, Deus Ex, Vampire: The Masquerade – Bloodlines and the Elder Scrolls series).
So, now we have a game with severe case of the identity crisis, with new ideas tacked on the foundation of other game entirely, new systems not always working properly, new mechanics producing bizarre results and people who worked on it clearly saw no issue with any of this...
They could have preserved my play style while also adding a myriad of new ways to play a netrunner.
This really needs attention. In a lot of places I am opening doors that require a high strength or tech skill check to find an empty container, or literal junk inside.Half the loot containers no longer being even lootable because loot was reduced
I got this impression too, I haven't checked but I'm guessing most of the team that worked on the original game weren't around for Phantom Liberty. Not that it didn't have its moments, but I had to turn the subtitles off because looking at some of the dialogue made me want to correct it.As others have said, 2.0's design style is the opposite of the original game, and - for me at least - Phantom Liberty really felt like it was written by writers who aren't nearly as talented as the original ones.
I could be wrong, but it's unic clothes. Pieces of clothes you can't get anywhere elseSome quest rewards are also laughable now too, like Regina's Psycho Killer. All that effort for a vest and a pair of pants?
Yeah, I really miss this oneNo auto junker? But broken weapons auto dismantle?
What is with you? Why so aggressive?
I don’t even know what your argument is anymore.
You said they released the combat info four days beforehand, I said it should have been longer. How is that moving the goal posts on my end? Because I am being a bit vauge on the timing? Do you want an exact minute per minute detailed account of what they should have done? I was just talking in generalities. I am only responding to what you were posting. If you had said there was “three” days before launch I would have said three weeks or something. Five days would have been five weeks. I was just riffing off what you said.
There was no beta. There was only four days of their own controlled videos released to the public (which I said I was avoiding to avoid spoilers) to make combat judgements on.
And so what even then? Was there any indication that the over the top mono wire demonstration stated in a strong and decisive way that the stealth way was being almost entirely eliminated? I would have just interpreted the video as “Oh, they added more net runner combat styles. Cool. Not for me, but maybe someone else might like it.”
There is no way “four days of their own controlled youtube video” = “I should have known what was going to happen with the elimination of a play style I greatly enjoyed” by a game company I kinda trusted.
So it was an early release then? I was not aware. So, Ok sure. Whatever. Does not really change alot to me.No aggressivity. At worst I was being a bit cheeky in my previous post. That's typically how I respond to goalposts being moved.
Then you ask how you moved the goalposts. I won't get into that again - my previous post points it out exactly.
So let me re-iterate it. You said that you would continue to say CDPR baited you in with a content DLC and then switched the combat on you. I am saying that they didn't pull a bait and switch on you - I made sure to re-iterate that very point in every single one of my answers to you.
Dude....
Now it's videos?
I literally told you that patch 2.0, and it's changes, was releasedon September 21, 2023. PL was released on September 26, 2023.
So let me make this as clear as humanly possible.
There was no beta.
I am not talking about "controlled Youtube videos".
I am talking about us, the players, being able to download, install and play with patch 2.0 on September 21, 2023.
On September 21, 2023 we got to play with the changes. The general public. Not CDPR showing it off, not a chosen few for a beta. It was available to anyone who owned the game. This thread was created because the OP played with the changes after the patch was released to the public. We got to experience the changes ourselves days before PL was released.
Again - there was no bait and switch. CDPR allowed us to experience the changes ourselves days before PL released. Hate the changes, hate CDPR, hate the world for all I care but don't try to create some false narrative that CDPR baited you in with PL and then switched the combat on you. That didn't happen.
I'm not sure about the Trauma Team tac vest but the Decadencia Verde trousers you can get elsewhere. I remember finding the TT gear before 2.0, but not since.I could be wrong, but it's unic clothes. Pieces of clothes you can't get anywhere else
Yeah now clothes do no longer have stats, it's not that great, but at least still better than just some eddies or a random weapon like most of GIG "rewards"I'm not sure about the Trauma Team tac vest but the Decadencia Verde trousers you can get elsewhere. I remember finding the TT gear before 2.0, but not since.
A full set of tier 5 Decadenia Verde armour weave would be nice (shirt, pants and tac-vest).