Several off-topic posts deleted. Please stay on topic, not only in this but all other threads as well. This is becoming a really tiresome trend.
wasnt there a statement at all that they just added "the police system" last minute before launch? i hope they will greatly improve it... not expecting a system like in mafia, gta or watchdogs - but at least a lil bit regarding the spawn, behaviour and balancing... tho i think its not really on their prio list for now... because it also would need rework of pedestrians too to make it a good system in the end - and a complete rework on ai (in general) wont happen over night or any time soonish : /I think you are doing a bad analysis...
The police system is so basic, for me it's more like that (We=CDPR i don't know who) :
We have no time (or whatever reason) for best one before release, whatever, we put it like that in the game and then we will improve it.
If they wanted to make police make sense in the game, they would actually have to put some effort into it. Like I said before, the current system is laughably bare bones. Same with the crowds mechanics. So many other games made more believable crowds than Cyberpunk. And again, it's not about the limitation of the engine. I bet my hat and boots that the engine can take it and easily at that. The problem is, over those 5 years of real development they probably wasted a year and a half rebuilding the game multiple times, working on things that in the end got scrapped with the idea in mind that "crowds and police are easy, we'll leave it for the last". And now we ended with what we have now.wasnt there a statement at all that they just added "the police system" last minute before launch? i hope they will greatly improve it... not expecting a system like in mafia, gta or watchdogs - but at least a lil bit regarding the spawn, behaviour and balancing... tho i think its not really on their prio list for now... because it also would need rework of pedestrians too to make it a good system in the end - and a complete rework on ai (in general) wont happen over night or any time soonish : /
yeah absolute +1[...]
If they wanted to make police make sense in the game, they would actually have to put some effort into it. Like I said before, the current system is laughably bare bones. Same with the crowds mechanics. So many other games made more believable crowds than Cyberpunk. And again, it's not about the limitation of the engine. I bet my hat and boots that the engine can take it and easily at that. The problem is, over those 5 years of real development they probably wasted a year and a half rebuilding the game multiple times, working on things that in the end got scrapped with the idea in mind that "crowds and police are easy, we'll leave it for the last". And now we ended with what we have now.
I mean that I'm still in Watson, I spoke to Jackie in front of Megabuilding 10, got my Kiroshi and spoke to Dexter. Then I did all the gigs available in Watson and never progressed any further.
By exploring the city I mean going to places and seeing how the city works. Looking at people, looking at traffic. Sometimes shooting a person by accident while fighting crime activities. I'm not the kind of player that would wreck havok throughout the city just to see what happens. And I have big issues with how the city works when undisturbed. Because it doesn't. When you're busy doing quests it's not that much of a problem. But when you're just taking your time and waiting for patches it becomes obvious that this game can't be played as time sink.
I get the feeling that the city isn't ready for that level of scrutiny. Some things like the NCPD and the distant vehicles and the gang violence/ reported crime are there to give the illusion of a functioning and dangerous environment whilst you go about paying the game's story. There are scenes and events that you can stumble across which have been scripted and explore the lore or give a feel for the city but they're not intended to be spontaneous, a bit like the burning at the stake in TW3.I mean that I'm still in Watson, I spoke to Jackie in front of Megabuilding 10, got my Kiroshi and spoke to Dexter. Then I did all the gigs available in Watson and never progressed any further.
By exploring the city I mean going to places and seeing how the city works. Looking at people, looking at traffic. Sometimes shooting a person by accident while fighting crime activities. I'm not the kind of player that would wreck havok throughout the city just to see what happens. And I have big issues with how the city works when undisturbed. Because it doesn't. When you're busy doing quests it's not that much of a problem. But when you're just taking your time and waiting for patches it becomes obvious that this game can't be played as time sink.
It's a catch 22 situation with me: I wanted to play the story, but the story was bugged out of this world, so I decided to just walk around the city and wait for CD Projekt to patch the game first. I don't want to have my first impression ruined by quest that doesn't work or me being careful to not bug it out by accident. CD Projekt is taking their sweet time for last 5 months so I'm taking mine. My irritation with the Police comes from the same place as my irritation with everything else: the game mechanics are paper thin. I was told by CD Projekt that they are making the most believable city experience to date. I hate this "all you see is subject to change" because I took it as "the way the quest goes might change, the way the menu and HUD might change, we might change the level design a bit", not "actually we don't have 40% of things that we were talking about in promotional materials", or "well, we never said that we WILL have that in the game".
Off topic but I felt a similar dilemma on ps4 to start with, got fed up with crashes. In the last month I've been playing it and the game works. My gripes are mainly graphical but that's because of my console's limitations. My PS5 is still in a factory somewhere alongside the next gen update and I really wanted to play the game now. My son played on PC at launch and had no real issues or crashes but he has 48gb of ram so his experience is probably atypical.It's a catch 22 situation with me: I wanted to play the story, but the story was bugged out of this world, so I decided to just walk around the city and wait for CD Projekt to patch the game first. I don't want to have my first impression ruined by quest that doesn't work or me being careful to not bug it out by accident. CD Projekt is taking their sweet time for last 5 months so I'm taking mine. My irritation with the Police comes from the same place as my irritation with everything else: the game mechanics are paper thin. I was told by CD Projekt that they are making the most believable city experience to date. I hate this "all you see is subject to change" because I took it as "the way the quest goes might change, the way the menu and HUD might change, we might change the level design a bit", not "actually we don't have 40% of things that we were talking about in promotional materials", or "well, we never said that we WILL have that in the game".
Yes, Mafia is a better game to compare Cyberpunk to, but still, the question remains: does REDengine even lends itself to simulating car chases? Is there a roadblock (no pun intended) that prevents AI cars from performing more advanced tasks?
- when you leave your vehicle on the street, they don't know how to bypass you
- during races (Claire's questchain) your opponents don't race you, but keep teleporting behind you
As for excuses, the game doesn't push you toward engaging with its primitive police system and there's 50-120 hours of handcrafted content to enjoy. It's simply not equally important for everyone who plays this game. Yeah, it was done in other open-world games, but none of this other games had to adjust their engines to be suitable for RPG systems.
Well, writing software is all about estimating what you think can be done with the time & other resources you have. It's not like building a house where you can say "we built 10 identical houses already to this design, it cost us X and took us Y time, so we think we can do another one with the same resources".There is the rub though isn't it. If the REDengine cannot handle such things, then management should have made a decision about using the engine at all, or even making a game that would naturally include cops.
If it can handle chases and the like, then why isn't it in the game already? Lack of time maybe, or not being able to program it? Either way, it all goes back to the management again.
I feel that CP77 (and the devs) shot for the stars but management forgot how to fly.
There is the rub though isn't it. If the REDengine cannot handle such things, then management should have made a decision about using the engine at all, or even making a game that would naturally include cops.
If it can handle chases and the like, then why isn't it in the game already? Lack of time maybe, or not being able to program it? Either way, it all goes back to the management again.
I feel that CP77 (and the devs) shot for the stars but management forgot how to fly.
Well, writing software is all about estimating what you think can be done with the time & other resources you have. It's not like building a house where you can say "we built 10 identical houses already to this design, it cost us X and took us Y time, so we think we can do another one with the same resources".
Nobody (outside of school) writes a piece of software that's already been written before.
Almost certainly the devs said that they could do those things which were promised as features. It's pretty normal to find out late-on in a software project that some of the things you wanted couldn't be done.
Where it comes to using the Red engine or not, that's already a given. It's CDPR, they're going to use the Red engine, it's probably their biggest asset. Now they know where the engine needs improvements to handle this sort of game, but really they would have found those things out too late to fix them for this release.
Well looking at the Cyberpunk lore, I would have thought they would have factored cases and decent cop interactions into the story. MAXTAC for example, we see them right at the start of the game, and they turn up in their flying vehicle, its awesome.
Also, not being funny, but there are decade old games out there that can do decent cop chases, I don't buy that CDPR cant do something similar.
Yeah I don't know if anyone noticed but the cars in the races also teleport. It kind of kills the purpose altogetherThe NCPD and maxtac should arrive in vehicles period, just like the opening scene with Jackie. None of this lame teleporting stuff. program the AI to pursue, and arrive in vehicles and for a longer distance.